Kulluminatii
Arman
Posts: 602
Threads: 31
Joined: Dec 2008
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RE: Should guild tax cap be changed?
True, its asking the same question, but allows people to input their take on the matter without having to write these essay-like responses .
Also, to quote Panda's entire post: Quote:Thanks for the suggestion, but no thanks. I see no reason to up the tax, I don't think it will create more woe guild, if someone is dedicated they will simply work for it as others have done before them, and an extra 20% or 25% tax will not suddenly make people "zomg I totally gotta woe now/make a woe guild".
However, I do have something else in mind that can sorta come close to this, it's a hat that has a level requirement of 99 and gives more exp from any monsters, thus more tax (no reason to wear it unless you're taxed). This thread made me think of this hat idea, but previously a while ago I had the idea to make a Guild Quest, and this hat would now be one of the product resulting from the quest, along with some recruiting guildmember hats which was the original intended product for it.
In her first paragraph she argues that if the person is dedicated, they will get the levels no matter what. We all agree with that, however, if the person could get those levels quicker; and then be able to focus their time and effort on gearing to be able to have a chance at taking on the bigger guilds...I believe that is something that should be taken into consideration as well.
In response to her "hat idea", the idea seems nice, but how much time would it take and where is it on the "priority list"? When looking at it in the Test & Dev section, it looks like it would take some time to complete; and there are other and more important things to worry about then adding that quest. And in the end, wouldn't it be much more time efficient to just increase the cap instead of making this type of quest for it?
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10-27-2009, 02:44 PM |
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Kulluminatii
Arman
Posts: 602
Threads: 31
Joined: Dec 2008
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RE: Should guild tax cap be changed?
Well, I wanted to wait a month to see if I should bump this thread or not (depending on the situation of WoE), but I think its apparent a bump is in order now .
Again, to recap, I believe the guild tax cap should be increased so that newer guilds spend less time on leveling the guild and more time on gearing themselves up and preparing for WoE (which I believe is one of the most important aspects of WoE).
Also, over the weeks since the last post of this thread, I came across a few ideas which I believe, along with this, will help significantly in improving WoE on heRO.
One idea was increasing the rates on the server. I'm pretty sure people are tempted to join heRO. We have amazing ads on RMS, great reviews as well, but seeing that 5/5/3 next to the name may be a bit discouraging for some, especially if they want to switch over from another low-rate server.
Another idea I liked was to switch up the guild castles. Having Geffen instead of Pay would be nice, and anything instead of Pront. Alde could use a switch as well.
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11-20-2009, 05:15 PM |
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