mahawirasd Wrote:GM-Vanadis Wrote:Modifying drop rates with respect to LUK is built in from the start in eAthena. The best way to add something like this is in the source code, doing it with npc scripts would be bad, since they're not optimized.
rly? so is it also applied here in HeRO?
-w-
No, it's just an option on eAthena config.
You can set the drop to a fixed value(like ours) by turning the next 3 options off.
You can use logarithm drops like that:
Code:
// Use logarithmic drops? (Note 1)
// Logarithmic drops scale drop rates in a non-linear fashion using the equation
// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
// Y: Original Drop Rate
// X: Rate drop modifier (eg: item_rate_equip)
//??X\Y | 0.01 0.02??0.05??0.10??0.20??0.50??1.00??2.00??5.00 10.00 20.00
// -----+---------------------------------------------------------------
//?? 50 | 0.01 0.01??0.03??0.06??0.11??0.30??0.62??1.30??3.49??7.42 15.92
//??100 | 0.01 0.02??0.05??0.10??0.20??0.50??1.00??2.00??5.00 10.00 20.00
//??200 | 0.02 0.04??0.09??0.18??0.35??0.84??1.61??3.07??7.16 13.48 25.13
//??500 | 0.05 0.09??0.22??0.40??0.74??1.65??3.00??5.40 11.51 20.00 33.98
// 1000 | 0.10 0.18??0.40??0.73??1.30??2.76??4.82??8.28 16.47 26.96 42.69
// 2000 | 0.20 0.36??0.76??1.32??2.28??4.62??7.73 12.70 23.58 36.33 53.64
// 5000 | 0.50 0.86??1.73??2.91??4.81??9.11 14.45 22.34 37.90 53.91 72.53
//10000 | 1.00 1.67??3.25??5.28??8.44 15.24 23.19 34.26 54.57 72.67 91.13
//20000 | 2.00 3.26??6.09??9.59 14.83 25.49 37.21 52.55 77.70 97.95??100%
//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48??100%??100%??100%
And/or those 2 options that makes luk affect drops:
Code:
// Makes your LUK value affect drop rates on an absolute basis.
// Setting to 100 means each luk adds 0.01% chance to find items
// (regardless of item's base drop rate).
drops_by_luk: 0
// Makes your LUK value affect drop rates on a relative basis.
// Setting to 100 means each luk adds 1% chance to find items
// (So at 100 luk, everything will have double chance of dropping).
drops_by_luk2: 0