Hm missed Aurial's post
Quote:Your last wall of text was dedicated to describing how one of the assassin BG weapons was better than a carded infiltrator. Then you turn around and say that isn't the main issue. So, what's the real problem then?
Because it's a multilayer problem...? (at least to me). Tech of trunk/stable being main, then you have prizes some being Ok and some are insane (besides the katar, glorious rings are pretty up there...), and all the team related issue.
Quote:This sense of releasing updates only to appease newer players is redundant.
I'm... not too sure how you got that idea (apologies if my tones sounds that way). If we are focusing on appeasing new players, we would've kept GR and Angeling in OCA instead of taking them out.
Quote:Anyone serious about participating in BG's will at least have tried to gear up for WoE and PvP in general. Otherwise, they can look forward to getting steamrolled.
Precise problem is that being steamrolled is a darn fast way to reset the BG clock to get another game started, especially on small population, the lack of randomization may allow the same group of people to keep "playing." Honestly a setup of "ok whoever starts on north side just suicide so we can rank up the points and start a new round for more points fast" introduce serious flaws with the current design that isn't much of a flaw for official's population. When you got methods to control things like that, especially at north american night time, what equip do you need?
Ideally speaking, yes you passed the pvm part already. But as a GM, I of course try to think of the best way possible to screw the system up. When the team if fixed and you have suiciders (and just like how you can buy people to leech, and how all the "pvpers" across different threads keep bringing up the bench-warmers, hey probably not too hard to pay them to temporarily move to 'benchwarm' the BG instead and click the "waiting room" chatroom to start BG hm?) you don't need the "stepping stone pvp equip" anymore.
@"striking a balance" issue:
It's not so much how come one keeps spending so much time in pvm compare to pvp in regards to BG issues.
It's an issue of how come one event gives rewards that allows you to jump right to the end (see the bypassing the "skipping stone equipment" above). PvM you need skipping stone equipment to really jump to earn access to end game pvm equipments. WoE with the much needed recent adjustments, still doesn't give you things that are immediately ready for the go. BG however, once you got enough, you jump right to the end.
So how come BG you go to the end, PvM/WoE you don't get something of that type of value?
@Battleground armors
BG1 and BG2 differ here. BG2 (KvM) first:
BG2 equipment has no slot and directly gives % reduction again. Though they have no def naturally, they always have a demihuman reduction % which for simplicity's sake, you can count it as a built in def for pvp, but saves you against AD and it's giving you def that works on normally def bypassing stuff. Also, completing the set gives you marc effect directly. The whole set costs 3600 roughly again, same as the weapon counterpart.
BG1: it's really nothing much compare to wings actually (up to you to decide if their visibility keeps them in check or not)
BG1 + BG2 Accessories: the medallions if it's not for slot and still working with glorious rings, glorious rings easily are best accessories with strong elemental resistance and fair amount of bonuses to boot.
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Personal opinion: I personally just think RO seriously isn't meant for GvG play without woe rules... randomized team is disastrous. RO is made with how you walk in knowing what your team is doing, what class to pick and work an unique strategy with the team. Randomly throwing strangers together tempts trouble (refer to mass pvp in toh: "strategy? what?") and introduce way more luck than skill (similar to 1vs1 type of pvp: most of the time you are just hoping that you are lucky and aren't matched with your class's natural worse enemy) . You really need to know who you are playing with so you can make sure that one class can look after the weakness of another. That's my personal outlook on how pvp functions in RO game.
Fixing BG to fit this, you'll need organized team in each time, in which case automation becomes difficult cause it's not practical for the npc to wait until both sides got the same classes signed up or something. It's a lot easier to have a GM do this part instead so 2 sides get in with a team that they want. But by then it's now a GM hosted event, instead of the automated pvp godliness that BG is supposed to be.
"So Ayu, why do GMs never host 5vs5 PvP tourneys if GM hosting PvP Tourneys is your mentioned solution to the pvp problems?"
For reasons I rather not talk about and why the last pvp tourney is in February, and the one before that last Oct 2008, just say "Ayu's fault" and leave it like that for now =(
And if I still sound like finding 'excuses' so I can be lazy or 'a conspiracy against pvpers cause everyone knows Ayu hates pvp (which I do)' I really don't need to type a post that takes me 2 hours to write. There are certain things we want to do yet can't do for one reason or another.
Anything really going off topic from the thread... Aurial if you still want to chat to me directly about it, I'm sure you still got contacts with your old guild, many of them has my MSN.
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@J J J: I am personally guessing no none of them are in... or they are commented out by default for one reason or another. Can always verify when test serv is up again I guess.