Nidsrule Wrote:Amara Wrote:What do you guys think about changing Sunday WoE length to an hour?
I personally would like to see this done.??I think the competition would be more steady and fierce if it was compacted into an hour, like Wednesday's.??I also think more people would show up since it wasn't a two hour long ordeal where most of the first half was nothing happening anyway.??I'm curious as to why there's a two hour WoE in the first place.??Is there a real reason for it???Anyway, just a suggestion I'd like to hear other people's opinions on.
2 hour WoE originated on officials. It was never designed to be only 1 hour long.
I don't see how shortening it is going to make competition more fierce. People have 2 hours to turn up to WoE and if they only want to WoE for an hour then they are free to turn up an hour late (or leave an hour early, w/e). The only people it "inconveniences" are those that are defending and that's just something you have to deal with.
The suggestion of reopening geffen seems like a bit of a step backwards in terms of igniting fiercer competition. If anything, closing another castle (or even reducing it to 1) would result in a more interesting experience. Doubt it will ever happen, but it would be a lot more interesting.
I agree with Nids over Amara on this one.
Just think about WoE When Pay,Geffen,Pront and Alde were opened. I didn't really pay attention (I don't remember) Alde's history, but with Geffen all it was, was a guild staying there defending against attacks from either guilds that failed to attack pront or pay. And then it was Guilds defending against one lone breaker (lol Kadar) and him/her breaking the castle.
In Summary, if Opening geffen bad idea from history because it doesn't give guilds an opportunity to really get better in skill of defending/offense, but it does allow them to farm some gear and now that isn't totally worthless due to the new drops.
But if you want something different, you need to do something that hasn't happened before, and that would really demonstrate guilds power to control the playing field.
Having One Castle Forces Every guild to compete in a real WoE. And its good, that we have a guild that has a Good Defense, because that means it won't be back and forth all day (just maybe up to 5 times)
If new guilds need practice, they should experience the real thing not a dumbed down version.
BUT imo new guilds should start off with alde, and then move up. Thats what I see nontrans WoE of being the beginning of steps and the other castles WoE being the end.
We should make a poll also about this before Panda gets back about this.
For example, like ellie(lolnonwoe) said with Payon being empty. She was right, everyone was in prontera and it was pretty sick having all of those guilds in one castle it felt like a real WoE.
But on a side if you really want to change it up with one castle, I think that one castle should be a WoE 2 one. Because I don't really know how behe feels about sitting on the precast all day, but WoE 2 is way more complicated for just a regular precast like WoE.
And with one castle, it will be more than 3 guilds competing against eachother.
If you want something different, shortening a sunday WoE wouldn't make much of a difference as far as intensity and fun goes.
Even though some time 2 hours of WoE means 1 hour of Preparation, thats the guilds choice on what to spend there time on.
Its like some guilds would want to finish killing a mvp in the first Hour of WoE and then actually go to WoE the second hour. That is what the guild decides to do, because they want to use the WoE time as a reminder/meeting point. If some guildls to do that, thats their own business . We shouldn't decide to Shorten WoE to two hours just because a guild wants to do their own thing.
And as far as a new guild goes, Advice- Go to WoE when your ready if your not ready, don't woe that day.
Different isn't time, its gameplay.