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Stat Boosts at Significant Time of Day
Session Offline
Formerly known as Tak.
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#11
RE:??Stat Boosts at Significant Time of Day
Ultima_Pi Wrote:24 Hour Nighttime please.

This^ The light burns my eyes.


Well as far as the stats, it would be nice- but would this work in woe also? o.O

On the topic of the one time buffs, would they be canceled upon death and relog or no? I was thinking each allegiance (if the effects wont carry over into woe...of course) could get lvl x blessing and lvl x assumptio when it turns day or night respectively for light and dark allegiances. I was trying to think of things for the dark allegiance to play on the theme, but it would be unfair if dark got to auto cast fire bolts by a chance or something when attacking, while light gets a blessing. So, if its made fair /support .

@galt's idea- I personally don't enjoy waiting just to go hunt certain things, and dont want to wait just till a certain time of "day or night" just to go hunt. /nosupport

Dark side's final wing sprite should be invisible so it isn't a factor in choosing factions. Really, it isn't fair no matter what anyone says. Yes, black wings could easily be concealed, so get it done. qq
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11-24-2009, 06:15 PM
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Matsu Away
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#12
RE: Stat Boosts at Significant Time of Day
Maybe work ToH in it.. so ToH influences the time.. like when dark wins, the night is longer and when light wins the day part is long... maybe even do that in diff dungeons, like Holy grounds are light, but glastheim is dark etc etc
11-25-2009, 01:25 AM
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Corporal Offline
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#13
RE: Stat Boosts at Significant Time of Day
If added, probably need to figure something out concerning WoE.
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12-07-2009, 10:00 AM
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FrozenCrown Offline
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#14
RE:??Stat Boosts at Significant Time of Day
Matsu Wrote:Maybe work ToH in it.. so ToH influences the time..??like when dark wins, the night is longer and when light wins the day part is long... maybe even do that in diff dungeons, like Holy grounds are light, but glastheim is dark etc etc

So then day time could ALWAYS AND FOREVER be longer than night?
I don't think so.
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12-07-2009, 10:55 AM
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Loveless Offline
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#15
RE: Stat Boosts at Significant Time of Day
It's not a bad idea, but I'd like something like Happy Hour more, an hour each week where your exp and drop rates are increased. Like there was in UO
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12-07-2009, 11:01 AM
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Naruhodo Offline
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#16
RE: Stat Boosts at Significant Time of Day
I second Loveless's idea.
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12-07-2009, 11:27 AM
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Session Offline
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#17
RE: Stat Boosts at Significant Time of Day
That'd be very cool. I support loveless's idea. Perhaps on a day/time that'd be easy for anyone regardless of time zone to participate in. Just don't over increase the rates, just enough to give initiative to win in toh. Personally, since the light side is over monopolized because of the fucking invisible wings, and dark almost always loses, I'd prefer those with over x amount of allegiance points get a rate increase once a week for an hour, regardless of toh standings.
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12-08-2009, 11:37 AM
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Tsubaka Offline
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#18
RE: Stat Boosts at Significant Time of Day
If we are having happy hour lets just make it on a random time on a random day every week. So every timezone passes to have it sometime and everyone buissy every say saturday will have it too.
Oh and then why not have a X% chance every time the clock makes another 30 min to have a happy hour XD (of its a skill with cooldown)
12-08-2009, 04:15 PM
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Manifus Offline
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#19
RE: Stat Boosts at Significant Time of Day
Oh oh oh I know pick me pick me!

Make it so every 2 or 3 minutes it changes time and have a pop up with slow scrolling text that you can't bypass interrupts the game saying how the time is changing in a cryptic manor.

Also make it so at night there are increased monster spawns and monsters are buffed but give more exp....

You know this just might work...
12-10-2009, 07:54 PM
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FrozenCrown Offline
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#20
RE:??Stat Boosts at Significant Time of Day
Manifus Wrote:Oh oh oh I know pick me pick me!

Make it so every 2 or 3 minutes it changes time and have a pop up with slow scrolling text that you can't bypass interrupts the game saying how the time is changing in a cryptic manor.

Also make it so at night there are increased monster spawns and monsters are buffed but give more exp....

You know this just might work...

I'm sure that's where you'll lose people. People can be mobbing against a huge mob, then if an unblockable pop-up appears on screen...
that won't be good.
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12-10-2009, 08:15 PM
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