Aqualys
Azure Sky
Posts: 199
Threads: 24
Joined: Jul 2009
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RE: Exp quest
I actually agree with these quests. It encourages to hunt on different maps for profit or experience. Actually, I agree with it being implemented on heRO under one condition, for balance purposes : First, the item list being changed around a bit. The commonly hunted monsters that also drop repeatable quest items should be changed.
Other than that, I think it's good. heRO prevents multilevelling, so it's not like doing experience quests would give multiple levels at once. Actually, I don't know much about the repeatable experience quests ; I think I've seen a table once, but that's it. So I wouldn't have a clue whether they could multilevel you even with 5x rates to begin with.
Maybe change the experience rewards a bit (increasing them from official servers, but not 5x rates like the server rates are). Or add a maximum amount of times a character can do each of these repeatable quests, such as ten times or whatever.
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04-18-2010, 06:33 PM |
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Frogboy
Posting Freak
Posts: 1,083
Threads: 19
Joined: Dec 2007
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RE: Exp quest
yea wira, it's pretty much what TK rankers do, but sadly it's hard coded within a skill, not something you can easily stick someplace else without reinventing it again.
besides, in order for it to truly work properly, each monster would have to inherit a whole new flag to allow for the quest to work, and it would have to be a character specific variable that stored the info, then cleared it at the end of the quest.
honestly, too much work for a rather simplistic quest idea.
the TK skill does nothing more than get the kill flag from the monster which is tied to the monster id, which when checked by the skill for a match will then decrement/increment (i honestly forget which it does) the number by 1 each time the kill flag is sent.
but again, it's hard coded in to the skill itself, and not as a more useful npc command.
would be nice though.
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04-19-2010, 01:36 AM |
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Matrim Cauthon Jr
Bipolarsexual
Posts: 1,285
Threads: 40
Joined: Jul 2009
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RE:??Exp quest
Aaronock Wrote:I think it'd be neat at least to have a monster of the week/month.??That week/month it would give extra experience, and perhaps have a different drop than normal or have a higher drop rate.??We could pick basic monsters up to the highest end game of monsters if we wanted.??
I love this idea. Implement! Implement! Implement!
Can I get an Amen?
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04-19-2010, 11:14 AM |
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