Namine
Explorer of Wonderland
Posts: 3,209
Threads: 158
Joined: Mar 2007
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RE: Vanilmirth Change Instruction
I don't see reason to doubt Lone Wolf's word, since it's essentially an answer straight from the horse's mouth. It's a question rather it works in *our svn* or not.
While nobody but the GMs know what is our svn number at the moment, this is from the latest of the stable svn regarding brewing, and it seems to say "yes lone is right."
case AM_PHARMACY: // Potion Preparation - reviewed with the help of various Ragnainfo sources [DracoRPG]
case AM_TWILIGHT1:
case AM_TWILIGHT2:
case AM_TWILIGHT3:
make_per = pc_checkskill(sd,AM_LEARNINGPOTION)*50
+ pc_checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20
+ (status->int_/2)*10 + status->dex*10+status->luk*10;
if(merc_is_hom_active(sd->hd)) {//Player got a homun
int skill;
if((skill=merc_hom_checkskill(sd->hd,HVAN_INSTRUCT)) > 0) //His homun is a vanil with instruction change
make_per += skill*100; //+1% bonus per level
}
switch(nameid){
case 501: // Red Potion
case 503: // Yellow Potion
case 504: // White Potion
make_per += (1+rand()%100)*10 + 2000;
break;
case 970: // Alcohol
make_per += (1+rand()%100)*10 + 1000;
break;
case 7135: // Bottle Grenade
case 7136: // Acid Bottle
case 7137: // Plant Bottle
case 7138: // Marine Sphere Bottle
make_per += (1+rand()%100)*10;
break;
case 546: // Condensed Yellow Potion
make_per -= (1+rand()%50)*10;
break;
case 547: // Condensed White Potion
case 7139: // Glistening Coat
make_per -= (1+rand()%100)*10;
????break;
//Common items, recieve no bonus or penalty, listed just because they are commonly produced
case 505: // Blue Potion
case 545: // Condensed Red Potion
case 605: // Anodyne
case 606: // Aloevera
default:
break;
}
~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~
(This post was last modified: 06-21-2010, 10:15 PM by Namine.)
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06-21-2010, 10:14 PM |
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