Amara
Head Beast!
Posts: 1,076
Threads: 188
Joined: Nov 2007
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RE:??Guild Competition in WoE
Antimind Wrote:RObots are busy holding their fort. They have skill and a bit of the numbers game. Behe atks them and tries to take their fort. More limited in the skill dept but def have the numbers (largest on server).
Pre-trans same deal. BS is the controlling guild and has been for ages. They're a mix of their own people, most of Behe, and on occasion some Ordo.
A bit of correction here: Today was the first WoE since Fatality left Behemoth that we've actually had more people on for WoE than RObots. And skill assessments are largely based on personal opinion, so I'm not going to get into that. And only 2-5 behemoth usually WoE with BS, and no Ordo, as far as I know.
Xev's basic assessment of WoE was correct. Two large alliances fighting over the two castles. One changes hands often, the other rarely. The fighting is pretty constant, though. No matter which guild you join, you'll find fights on your hands during WoE, but nothing like officials. I've heard people compare WoE here to pvp but with more people in it. Rather than one massive, raging fight, you find small pockets of fighting, more concentrated as you approach the emp room of a castle.
Alts and Stuff: Amara, Lenala, Jenarra, Korana, Nanna, Navara, Valara, Terrana, Arana, Liara
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08-25-2010, 11:30 PM |
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Amara
Head Beast!
Posts: 1,076
Threads: 188
Joined: Nov 2007
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RE: Guild Competition in WoE
I've gotten confirmation from guildies that my memory isn't playing tricks on me (which can happen, lol). Last WoE was the first Behe numbers were greater than RObots numbers since Fatality was formed. If you count ordo, sure that changes, but that's not what I was referring to. Regardless, this isn't crucial to this discussion, really, and I'm done arguing about it.
I really think WoE here has to be experienced before you know if you like it or not. If you want to ask more detailed questions, or post with things about WoE you'd like, I'm sure people would tell you if heRO has them, or give their opinions about it. HeRO WoE isn't bad, necessarily. Its just different than a lot of people are used to.
You could also try to make a low level something or other and just tool around castles to see what its like in WoE, to see for yourself. Maybe if you wear a tux, or talk to a WoEing guild, you won't get killed, or could join their party to help prevent getting killed.
Alts and Stuff: Amara, Lenala, Jenarra, Korana, Nanna, Navara, Valara, Terrana, Arana, Liara
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08-26-2010, 06:44 PM |
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Amara
Head Beast!
Posts: 1,076
Threads: 188
Joined: Nov 2007
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RE: Guild Competition in WoE
I'm not sure about whether more castles would help WoE. I kind of wonder if it would just let the more powerful guilds hold more castles and still hedge out the smaller guilds. It'd just be a timing issue with sending out last minute breakers to take the smaller guilds' castles. You know Behemoth, RObots, and Fatality would not be content holding one castle each, were more opened up. And we can all spare breakers from a main castle to secure last minute breaks. So I'm not sure it would help the smaller guilds WoE.
On the other hand, just because the larger guilds would be more spread out, the smaller ones would have a better shot at owning a castle. I don't think that chance is as good as lots of people think it would be (unless we're talking open all the castles). It would be neat if the castles dropped individual, unique correct god item drops like they do on officials.
I think Xev's right with the comment that we just need more WoE-ers to join HeRO. There's only so much that can happen with the overall same group of people over and over before it gets to be a pattern which could be perceived as boring for some folks.
Alts and Stuff: Amara, Lenala, Jenarra, Korana, Nanna, Navara, Valara, Terrana, Arana, Liara
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08-26-2010, 11:46 PM |
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