Poll: Was Orcus' difficulty balanced regarding the loots?
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Orcus was too easy
0%
0 0%
Orcus seemed balanced
0%
0 0%
Orcus was too hard
25.93%
7 25.93%
I was not present during the event, or I'm not sure
74.07%
20 74.07%
Total 27 vote(s) 100%
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Orcus discussion thread
Aaronock Offline
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#31
RE: Orcus discussion thread
Coulda sworn the mushroom nerf already happened when dealing with EQ and that doesn't work anymore. =/
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10-18-2011, 10:35 PM
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trinitrotoluen Offline
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#32
RE: Orcus discussion thread
aw, so only ice wall work at here? how many wiz do we need to down damn of EQ to low enough to alive?
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10-18-2011, 10:49 PM
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Ptah Offline
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#33
RE: Orcus discussion thread
Adrillf Wrote:2mil HP more than Satan Morroc, 3 mil more than Ifrit, 4 mil more than Bee, 7 mil more than Valk or Nyd
Am i the only one confused with those calculations?
Since we're talking about HeRo, i'd take HeRO numbers, not RMS ones.
Oh, and since bee transforms at half HP from first form i'd tell he has the same amount of HP as Orcus, ~10m.
God i have too many characters. Just call me Bisu and let's end this -_-
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10-18-2011, 10:59 PM
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trinitrotoluen Offline
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#34
RE: Orcus discussion thread
bee has 6 mil again after transform? or just half of it life?
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sieuxathu. Sniper 96/64 hcp really hunter, need aura.
Tri Nitro Toluen creator 97/61 noob bomd man,wish my old AI
physical attractive champion cant control lvl mvp hunter
kute blacksmith 70/40 fishing man
~super stealing~ rogue 94/50 lkf 1 policeress to marry
Acid Clohidrics alchemist 96/50 ad maker  
10-18-2011, 11:20 PM
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raphael.cruger Offline
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#35
RE: Orcus discussion thread
Quite sure alchemist plant bottles will work too
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10-18-2011, 11:43 PM
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iSpam Offline
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#36
RE: Orcus discussion thread
does his slave have loots too? i'm guessing they'd be exclusive to him so...
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10-19-2011, 12:03 AM
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Adrillf Offline
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#37
RE: Orcus discussion thread
I just used rough math of RMS because I wasn't on HeRO and didn't have the ability to @mi each of them.
I have more time so exact count on things from HeRO-
Valk- 3,567,200
Bee- 6,666,666
Ifrit- 7,700,000
Satan Morroc- 20,000,000 (so this would be wrong in my calcs)
Nid- 6,650,000

So, 10mil isn't is as bad as SM, but still sort of nasty for a Thana Tower MVP that requires a climb up the tower. Compare it to Thana himself at 445,660.

Yay for the EQ tweek!
If a mob of people during an event can not tank an EQ, that's a good sign that a 12 person organized group would wipe every time EQ proced unless you had multiple GR wearers or possibly a GTB.

As for other things mentioned- a mob that creates loki's!? LOLZ! Hello, my name is broken, how may I help you? What!? You thought you had your set up, and that you were going to make it through this fight? BAM! No skills for your group, time to re-set up, and while you're setting up this Orc-zilla is healing up all of the damage you just did.
10-19-2011, 12:10 AM
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Session Offline
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#38
RE: Orcus discussion thread
Any screenshots? I'd like to see what it looks like.
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10-19-2011, 12:21 AM
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Ptah Offline
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#39
RE: Orcus discussion thread
Dam, i should've taken screenies D:

And yes, after bee transforms it's at full health yet again, so killing goes like this:
(get first form to 3.3m HP)->(wait till transform is complete)->(Bee's restored to 6.6m HP)->(Get it to 0 and kill).
And if anyhow you gan kill first form before it morphs it doesn't drop any loot... nor it is an MVP.
God i have too many characters. Just call me Bisu and let's end this -_-
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10-19-2011, 12:58 AM
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The Legendary Joe Offline
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#40
RE:??Orcus discussion thread
trinitrotoluen Wrote:aw, so only ice wall work at here? how many wiz do we need to down damn of??EQ to low enough to alive?

Each ice wall??(assuming you have optimum conditions, since only walkable tiles that aren't LP'ed will be covered by icewall,) provides 5 targets to be hit.??If the description is to be trusted, each wizard can??cast up to 5 instances of ice wall at any given time.??Damage is divided by the number of targets, so if you had 20 things being hit, and EQ did 250k damage total, it'd do 12,500 damage to each target. I don't believe resistances affect this distribution (Main damage / number of players) of damage, however you can reduce what you take with ray and Ghost.

Main thing with that is to figure out where orcus's EQ's damage spikes at (probably best to get 1 crazy S.O.B. to go in and get him to spam EQ a few times with no resists to neutral whatsoever and call out the damage for that.). With one wizard dedicated to spamming nothing but icewall, you have at most 26 targets at any given time, not counting other players (which the damage will be spread through as well)

trinitrotoluen Wrote:bee has 6 mil again after transform? or just half of it life?
Since it becomes an entirely different monster (you wouldn't get any exp or loots if you killed the first half of bee before he transformed, had some fun on some super high rates with that) it refills. It's like using an Azoth or??Hylozoist accessory on plants or monsters. They get full health when they're transformed.
(This post was last modified: 10-19-2011, 02:09 AM by The Legendary Joe.)
10-19-2011, 01:31 AM
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