How many times will I have to mention that fish-status are not affected by stats or equipment? Doesnt matter if you're a LK or novice, you got just as much chance to poison if you eat a mutant fish.
Last time there was a talk on fish, is when the status were added, to try and balance them. With the new fishing spot, the fishes are a little easier to get which explains why they are sold in large quantities.
I am brewing ways to make the advanced fishing spot a little harder btw
But setting that aside, GMs are open to discussion, we tried our best to balance them already. Suggestion are welcome, but nothing will ever please everyone, so don't be too desapointed if things are not 100% the way you personally want them to be.
I think the weight is balances already, most 1-str char can only carry about 20 angel or mutant before being overweight.
I like the choking coma suggestion roleplay wise
A small suggestion of my own, since Nemo/Dory are easier to get then Ygg, maybe they could be set to restore 80%/40% instead of their actual 100%/50%?