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Class Specific Wings
Snapplewee Offline
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#11
RE: Class Specific Wings
The point is to give trans something a little more (and extended classes).

You've already gone through the grind, usually by the time you're a trans its just like, with the creator, getting more alche points and creating pots.

I hope everyone understands what I am saying...I'm a little out of it (hint hint)
12-27-2007, 04:36 PM
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Bloody Offline
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#12
RE: Class Specific Wings
Why not make a growing wings?

A clear example, we'll take Aaron's idea:

Mage:
3 Def, 2mdef, unrefineable (if not given mdef effect, then make refineable wings)

-3% more sp (helps with soul change) or
-1 int (double bolters would love this one)

Wizard:
6 Def, 5mdef, unrefineable (if not given mdef effect, then make refineable wings)

That one is a bit weak so there would probably be an extra added effect such as...
-5% more sp (helps with soul change) or
-3 int
- 3 dex

Professor:
6 Def, 5mdef, unrefineable (if not given mdef effect, then make refineable wings)

-Add a chance for a gemstone to drop when killing a monster (similar to sageworm card)

That one is a bit weak so there would probably be an extra added effect such as...
-5% more sp (helps with soul change) or
-3 int (double bolters would love this one)
------------------------------------------------------

In other words, class 1-1 can use the wings but would get a minimal bonus from it. When you change class to 2-1 or 2-2, you get the real bonuses of the wings. And each class would get different bonuses (Knight would get say, str and vit, while Sader gets int and dex? be creative). And the real potential of the wings show when you become a trans class.

The increment in the wings' power can be anything from:
- Higher % of an item dropping as you advance in class.
- More stat bonus (+1 str as 1-1, +2 str as 2-x, +3 str as trans)

You get the idea?
(This post was last modified: 12-27-2007, 05:06 PM by Bloody.)
12-27-2007, 05:04 PM
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Frogboy Offline
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#13
RE: Class Specific Wings
while an interesting idea bloody, not one that is very likely to happen, mostly because first tier training is rather easy enough, so making the wings is rather unlikely as most people would rather just get through first tier and not bother with the minimal effect of the wings. the only way i could see this working is if they had to be gotten during first tier training, otherwise you could not get them, and that might not sit so well either.

though getting back to the original train of this thread:

one wing to bind them, one wing to rule them all! >.> (i better not have been the only one to think of this)

anyway...hmm

whitesmith:

Name: Solid Wings Weight: 250 Def: 1
Equip: Lower Head & Armor Slot: 1

Description: monster drops between 1x and 3x base level zeny randomly (meaning the factor is random, not the drop itself)
luk +2
dex +1
def -5
forging success increased by 1% per refine rate.
12-27-2007, 06:24 PM
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GM-Pandora Offline
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#14
RE: Class Specific Wings
Good idea actually, it could be developped into something nice. Suggestions welcome.

I have some cute Bee Wings that could use an effect, I like the dropping item part according to class. Stats bonus could be cool too.

mage -> red gem?
wizard -> ?
high wizard -> ?
sage -> yellow gem?
professor -> cobweb?

acolyte -> blue gem?
priest -> ?
high priest -> ?
monk -> ?
champion -> ?

thief -> zeny?
assassin -> red gem?
assassin cross -> poison bottle
rogue -> ?
stalker -> ?

swordy -> ?
knight -> ?
lord knight -> ?
crusader -> ?
paladin -> ?

merchant -> zeny too?
blacksmith -> rough ores?
whitesmith -> pure ores?
alchemist -> stem?
creator -> alcohol?

archer -> arrows?
hunter -> quivers?
sniper -> ?
bard & dancer -> ?
clown & gypsy -> ?

taekwon -> ?
soul linker -> ?
star gladiator -> ?

ninja -> kunais?
gunner -> bullets?

Of course the droprate of the item when wearing wings would be according to its value.

And if you're trans you get chance to get the trans item, 2nd and 1st job items too.
12-27-2007, 07:04 PM
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Aaronock Offline
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#15
RE: Class Specific Wings
We can do some pretty nifty stuff here, sooooooo, here's mine and Mina Holly's suggestions :D

mage -> red gem-yah this is cool, or drops sp item like grape (or grape juice)
wizard -> panaceas (Mina says status really hurts her wiz bad) or red gems still
high wizard -> Red Stones or +int food
sage -> yellow gem-YES PLEASE <3
professor -> cobweb-YES PLEASE EVEN MORE <3<3<3 *I HATE TO FARM THESE!!!!!*

acolyte -> blue gem-seems good to me :D
priest -> Blue gems again or holy waters
high priest -> Uhhh...we couldn't think of a good one ._.
monk -> ......o.o?
champion -> +int or +str food

thief -> zeny-could be fun :3
assassin -> red gem?
assassin cross -> poison bottle-OMG make this extremely low, or make it drop the ingridients to this stuff.
rogue -> Zeny or Ele arrows
stalker -> Quivers :D-no immaterial quivers though

swordy -> Orange Pot or Red Pots
knight -> White Pots
lord knight -> Small Drop on Ygg Seeds? o.o
crusader -> Grape Juice or Strawberries
paladin -> ....o.o?

merchant -> zeny too-probably best or
blacksmith -> rough ores?
whitesmith -> pure ores-seems good, Mina says oris better but I dunno
alchemist -> Fabrics=harder to farm than stems :3
creator -> alcohol-yah this'll be cool

archer -> arrows?
hunter -> traps or +agi food
sniper -> Quivers-do not give immaterials as possible drop
bard & dancer -> ...>_> dunno
clown & gypsy -> ...Dunno again

taekwon -> ?
soul linker -> ?
star gladiator -> ?

ninja -> kunais-yah I like this
gunner -> bullets-yah or SP healing items, they have sp eating moves D:
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12-27-2007, 07:39 PM
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The Legendary Joe Offline
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#16
RE: Class Specific Wings
There's enough Deadly poison bottles on the server even without all the mushroom farmers and dex/luk sinx's for making 100% of their bottles at a time, and I'd rather alchemist get alcohol as they are even harder to farm than fabrics, even if you're fishing or shrooming 24/7
(This post was last modified: 12-27-2007, 09:04 PM by The Legendary Joe.)
12-27-2007, 09:02 PM
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Namine Offline
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#17
RE: Class Specific Wings
As much as Namin? is always in favor of her superior item farming equipment empire, Namin? will have to wonder if the wings are intended to be a potential game-ending equipment, or is it just to assist in training, farming items that the class needs? This will completely change how the stats of each wing should be.

Item producing for class specific purposes can be rather tough to balance too. Namin? always thought that the alchemist card combo is pretty bad if it's not for its ability to make stems and glistening coat out of nowhere every time. Making items are comparing them to potential existing card effects or even card combos... It can be tough to balance (especially the poison bottle, for example in the SinX wing.) Same for gemstones versus existing sage combo or sage worm too.

To avoid complication in how to make so many tiers of "increasingly better items" (if this idea is implemented), it's best to take Mr. Frogboy's advice and take out the 1-1 classes... they don't last very long compare to being a 2-1/2-2 or trans, and really they don't need an effect. It's hard enough to think of so many effects, on top of making the scripting process even longer too.

Not all the time does it have to be a totally new item between non-trans and trans... why not just increase percentages of item droprate? say, from 5% to 15% for non-trans/trans, as an example? The less variety of item the wings make, the easier they are to balance.

Well... if item is indeed how it goes... then maybe...?


wizard -> red gems
high wizard -> red gems, boosted chances
sage -> yellow gem
professor -> yellow gem, cobwebs, boosted chances

priest -> blue gems
high priest -> blue gems, holy water, boosted chances
monk -> chewy ricecake
champion -> chewy ricecake, str food?, boosted chances

assassin -> agi, luck food
assassin cross -> bee stings, venom canine, cactus needle (high rate)
(it's just the 3 not valuable, but extremely annoying component of poison bottle. Not making bottles directly protects those karvo's economy, along with what creators can sell considering that alchemists' potion market is already weakened by fish.)

rogue -> dex food
stalker -> dex food, boosted chances

knight -> authoritative badge
lord knight -> authoritative badge, boosted chances
crusader -> vit food, rainbow cake
paladin -> vit food, rainbow cake, boosted chances

blacksmith -> steel
whitesmith -> steel, rough oridecon
(it makes cards like giant hornet look even more horrible than they do, along with taking out mining quest, if they can produce the elemental material... Namin? is strongly against elemental ores on wings.)

alchemist -> cactus needle/mole whisker
creator -> mole whisker/witch starsand, boosted chances
(just no experience for Namin? to comment on this one... how will this affect the worth of the alchemist card combo? Namin? only suggested the items needed to make condensed potions here.)

hunter -> iron arrow quiver, traps
sniper -> elemental arrow quiver, traps, oridecon arrow
bard & dancer -> iron/steel arrow quiver
clown & gypsy -> elemental arrow quiver, oridecon arrow

taekwon -> sesame pastry, low chance
soul linker -> sesame pastry, rainbow cake
star gladiator -> sesame pastry, honey pastry

ninja -> ninja's elemental stones
gunner -> the 3 different bullet casings


Or of course, if the existing selection of atk/matk/stat boosting items are insufficient to heRO's needs, guess can always make a few custom ones? Sort of weird how there's great food item like +30 hit, +30 flee but no food that really increases atk or matk too much (rainbow cake is +10 to each, but no food only boosts one of them, etc)

~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~




(This post was last modified: 12-28-2007, 09:51 AM by Namine.)
12-27-2007, 11:58 PM
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Snapplewee Offline
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#18
RE: Class Specific Wings
I was thinking of end game items.

The idea is to give each class a huge boost in one area of their playability, but cut them elsewhere.

Like for example, my idea for the creator wings would be a huge boost in potion ingredients, but your attack would be reduced tremendously.

Or for Champion wings, you get a hefty 10% chance of regaining 100% SP of the damage dealt with an attack, but your ASPD is dropped.

I mean its all just ideas I've had, and they're open for change.

I really like some of the item drop ideas though, especially the sin-x ideas.

I've tested the Champion wings on a test server, they work, but I can't tell if they're balanced with nothing to pit them against.
12-28-2007, 12:05 AM
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Namine Offline
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#19
RE: Class Specific Wings
Namin? only followed Ms Pandora's suggestion on bullets/kunais for those two extended classes because Namin? really doesn't know much about them...

Some classes are certainly harder to think of an unique item that benefits their class, especially if the class itself does not use any item in their skills as costs...

~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~




12-28-2007, 12:42 AM
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Craix Offline
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#20
RE: Class Specific Wings
instead of Bgems, acos should get sp recovery items, and get Bgems as priest since they have rez instead of just warp portal
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12-28-2007, 12:48 AM
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