Snapplewee
¥Snapple¥
Posts: 1,086
Threads: 108
Joined: Feb 2007
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RE: Trials of Heroes!
Has there been any discussion as to whether or not some things should be modified to accommodate large populations of players and take less time?
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05-04-2008, 08:51 AM |
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GM-Pandora
Admin Extraordinaire
Posts: 14,774
Threads: 703
Joined: Sep 2005
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RE: Trials of Heroes!
Yeah a few modifications are under discussion in the GM section, we haven't reached a consensus yet.
Ideas that were put forth:
- Have the PVP trial first, allow late joining until it's completed.
- Have the trials in this order: monster, item, pvp. Which will allow me to make the lineup while the players are in the item trial.
- Simply stop accepting late entries, once the registry time is up, no more joining.
In addition we're modifying one of the PVP rule, the one regarding hiding. Hiding/Cloaking/Stalk are now fully allowed for any duration. The only skill still restricted is the stalker skill Chase Walk, which is still limited to 10 consecutive seconds. Players who wish to PVP should bring along item to unhide players if they don't have a natural skill for it.
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05-04-2008, 09:28 AM |
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GM-Pandora
Admin Extraordinaire
Posts: 14,774
Threads: 703
Joined: Sep 2005
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RE: Trials of Heroes!
@aaron
We've got a setting in the map that prevents teleporting, thus the skill intimidate should always fail (not fully tested but I'm assuming the mapflag is working).
Copycat Rogue/Stalker are allowed to enter the trial with a copied skill. However @duel is forbidden during the ToH, so the skill must be obtained before the event. If their skill get changed during PVP they will have to keep that one. If they prefer their previous skill and lose it during a pvp match they are a participant in GM will not change it. However, if the rogue loses their skill while being a spectator GM can give it back to them. Stalkers should use preserve to avoid any unwanted skill loss.
@yume
If we keep the same order (monster-pvp-item), even if we allow only 30 minutes for late entries, the GM will not have time to make up the line-up while hosting monster trial. Monster trial requires GM input frequently, as opposed to item trial which pretty much runs on its own.
I think item trial is fine as it is, considering that monster respawn is instant, even with more players it should be doable.
Next ToH: Sunday May 25th at 5 PM (1 hour after woe). Not sure yet which GM will host it, if none of the others can make it, I will be hosting.
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05-05-2008, 10:03 AM |
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Snapplewee
¥Snapple¥
Posts: 1,086
Threads: 108
Joined: Feb 2007
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RE: Trials of Heroes!
Oh fun, I should be able to make it to this one (no school after the 23rd)
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05-16-2008, 02:46 PM |
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