Oh no, I read it, I just thought I might as well skip over someone's arguments too, jk of course, guess I forgot to reply to it...oh well, I'll do it now
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mahawirasd Wrote:tbh i feel the tax limit is set as such as to set an initial "entrance fee" of sorts to prove that X guild is worthy to compete in WOE. Certainly if you're serious about making a guild for WOE and is in it for the long run (which is definitely what WOE is imho -> the treasure drops ain't that /slur; as opposed to the "promise" or "hope" to gather up god item mats and someday. Maybe someday. Just MAYBE someday to get all the mats and actually get to make a god item) some grinding or paying off champs to slave tax shouldn't be that hard to do?
PS: there might also be the aspect of brandishing (for lack of a better expression) e-Penises through WOE, but still imho you should first prove yourself worthy to even try to brandish it, no?
Who has the right to say which guild is "worthy" to compete in WoE and which is not? If you believe the "entrance fee"/the right to WoE is the tax limit, then I would say that the "entrance fee" is different for every guild. When multiple people open a guild, I guess you could say the "entrance fee" is made easier because they all can contribute "less" and still end up with more (or go for straight up 50% tax if they so wish) whereas a person who opens a guild by himself (or with very few people) has a harder "entrance fee".
The response to the second part I bolded I already gave in the other thread (for the most part),
Quote:hiring a 99 is a possible option for up and coming guilds. But how many 99s are out there willing to level someone's else guild that could very well become a threat to them in the near future?
Also, how many people do you see actively offering guild leveling services at the moment. I believe Herman offered his for free to social guilds, but we aren't talking about social guilds now are we?
Now onto your most recent post...
mahawirasd Wrote:anyway, another point is: tax default is 50% everywhere, so for those "older" players who slaved their way to get more people in their guild (even if it's "just" a social guild) through blood and sweat don't you think this would really be unfair to them?
similar to how making a script to keep on reducing the points of rankers -be it TK/alche/BS- would mean we are unappreciative of their previous efforts...
I doubt the tax is set to 50% everywhere, and honestly, you can't compare heRO to any other server, and vice versa. In another server where WoE may be thriving, the guild tax is most likely 50%; however, it is very possible that in a server where WoE isn't as well off the rate is higher then 50%.
Now to answer the bolded part. I believe its hard to compare the present to the past, and then to judge fairness on top of that is unfair in itself. This update won't take away anything from the guilds that are already fairly well leveled, and while some may view it as "unfair" that they had to level with a 50% cap limit instead of a 100%, it's not going to harm them in any way.
Also, a point I remember bringing up before when asked a similar question about "fairness" - Was it fair that the "older players" had a easier chance to get a GR/Angeling than the players joining heRO today? One could argue that it was done to prevent possible problems occurring in heRO's future. With that being said, is the topic we are discussing right now any different?
I don't have much time left for today, but I will try to respond to Ardney's post as well. Don't want him getting angry that I skipped over his post which seems fairly well thought out
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Ardney Wolf Wrote:(1.) Typically, the only time tax enters into that list is if they're asking if your guild imposes a mandatory tax. In that scenario, I've found that lower = better
In regards to your statement about guild skills beyond approval, while recall is nice, it's not by any means mandatory. I've run guilds on (2.) other servers before and managed to compete quite effectively without it. When it finally comes it's nice, but it's certainly possible to do without.
To clarify, I'm not violently opposed to this. If it's decided that heRO staff want to spend time altering it, then so be it.(3.) Personally, I prefer the prioritization of implementing new content (things we do not have or cannot do) over ease of use modifications to things we already have (i.e. guild tax).
You asked for reasons and these are mine.
[edit]Neglected to mention that I still do not believe that this change, if implemented, would have the effect you think it would. (4.) I have never seen a person join or refuse to join, make or opt not to make a guild because they could not tax or be taxed more. There are simply far more important things than guild exp to consider in those decisions.
I've decided to number what I am referring to from now on in hopes of shortening down my essay-like responses.
1. I think I may have been misleading or may have failed to explain what my point is clearly. When a guild is formed, they would be foolish to try and recruit without at least a few guild levels under them. This process takes place well before "the list" appears. I believe in heRO as we know it today, you cant expect to pass a mandatory tax and expect people to stay long if you don't do the main leveling yourself. I feel like I still haven't gotten the point I wanted to get across, so hopefully tomorrow with a "fresh mind" I can edit this response with something better.
2. The key phrase being "other servers." In this server, with only 2 castles and 3 guilds competing, not having e-call is severely reducing your chances of coming away with a castle by the time WoE is over.
3. I personally prefer fixes to bugs & problems first before any new content is added
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4. The first thought that comes to a person's mind when making a guild isn't necessarily "damn I wish I could tax myself more" but more along the lines of "can I really pull this off?". With that in mind, I would tend to believe a increased tax cap will do nothing but help the person in reaching his/her goals with the guild. Like I have stated in my earlier response, a person who is determined to make his guild successful will do so no matter what, that I believe we all can agree with; however, if the person could have the option to level the guild faster so he can focus his attention on gearing himself & his guildies to prepare to fight "the big 3"...why would he say no?
Again, I'm sorry if my responses seem scattered (MUST GET SLEEP
). I tried my best to give answers to the questions that were asked, and if I was not able to, please feel free to further question me and I'll definitely be more clear next time around.