Poll: What do you think?
More people
Better PvP/WoE
More events or more varity
Diffrent exp or drop rates
More staff members
Less broken/missing content
Other
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What do you think will make heRO better?
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Naruhodo Offline
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Post: #31
RE: What do you think will make heRO better?

Edited my post afterward, added the part about making ranked pots more powerful in a balanced way, like adjusting their weight No1

I tend to edit-ninja a lot, sorry Sorry

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(This post was last modified: 11-12-2009 06:01 PM by Naruhodo.)
11-12-2009 05:59 PM
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azurerogue Offline
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Post: #32
RE: What do you think will make heRO better?

Wait...what? Make ranked potions lighter? Could I have 3 weight c. whites then, please? Because if you only reduce the weight on normal ranked potions then you're nerfing condensed potions.

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11-12-2009 06:34 PM
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Arie Offline
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Post: #33
RE: What do you think will make heRO better?

How would it nerf c.pots? Making ranked pots lighter woulnt make much of a difference because of c.pots anyway. I like the idea of them healing more, maybe ranked pots heal more for certain classes? That way fish prices wouldn't plummet and make it even easier for classes with STR to stockpile pots.

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11-12-2009 06:39 PM
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Naruhodo Offline
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Post: #34
RE: What do you think will make heRO better?

I think the people that don't like fish are the PvP and WoE-ers. Maybe fish should just be disabled in WoE castles and PvP rooms?

Dunno if that's possible script-wise...

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(This post was last modified: 11-12-2009 07:21 PM by Naruhodo.)
11-12-2009 07:20 PM
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BlueAlchemy Offline
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Post: #35
RE:??What do you think will make heRO better?

Naruhodo Wrote:Uh, I thought "less broken/missing content" meant the quests that aren't working and stuff that isn't implemented yet, not the balancing of zeny sinks...

Thats correct, that option just meant quests/items/places that are broken or not implemented. It had nothing to do with supposedly imbalanced stuff.

To fix the fish situation, I think sp restore should be limited to certain fish such as Nemo's and Mutants, but fish are an important asset to leveling and MvPing. Without them, leveling would take a lot longer since players would die a lot more often and have to recuperate more due to SP shortages. However disabling fish for WoE would probably be a bit more logical solution though...

Condensed potions are already lighter and more effective then normal potions, I don't see a need to enhance them any further.

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(This post was last modified: 11-13-2009 02:42 AM by BlueAlchemy.)
11-12-2009 07:33 PM
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Naruhodo Offline
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Post: #36
RE: What do you think will make heRO better?

It seems like other people hijacked your thread with their own agendas.... Sweat

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11-12-2009 08:52 PM
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azurerogue Offline
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Post: #37
RE: What do you think will make heRO better?

Quote:Without them, leveling would take a lot longer since players would die a lot more often and have to recuperate more due to SP shortages.

Errr...we have the following:

1) Healer
2) Quest to make nearly infinite grape juices
3) Blue Herbs / Blue Potions / Ranked Blue Potions / Drops the restore SP

But yes, to go along with the original post, just more people. You'll never JUST get more WoErs, you just need to increase the population over time and hope that more WoE players join.

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- Exemplar 98/69 Paladin - Equitas 80/47 Paladin
- Mephistopheles 95/65 Lord Knight - Shogo Kawada 97/67 Stalker
11-12-2009 10:01 PM
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Rankin Offline
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Post: #38
RE: What do you think will make heRO better?

so then is it even possible to make "better woe"?
11-13-2009 06:07 AM
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Zaratus Away
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Post: #39
RE: What do you think will make heRO better?

Yeah. Forbid fish in WoE. >__> Or at least do some of Ayu's nerfs.

I like fish and I don't want it to be removed. But making it available in WoE is something I don't like really. Still I like Ayu's ideas (heal over time, making them unspammable, ..) tho I fear that won't happen. At least not soon.

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(This post was last modified: 11-13-2009 09:29 AM by Zaratus.)
11-13-2009 09:27 AM
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mahawirasd Offline
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Post: #40
RE:??What do you think will make heRO better?

GM-Mass Wrote:Wira, I can't understand what you said, you wanna help the newbies with a less costly healer but put a much more expensive warper?

newbies should stick to maps near the towns anyway Icon_twisted

no, srsly ppl who is starting out won't (or at least really shouldn't) warp around so much... go grind a bit more before complaining on main "hill winds aren't giving me enough exp at 7x"... some ppl really need to get to know the game world a little bit more and enjoy walking through the fields or tele-ing aimlessly etc... enjoy the scenery a little bit...

anyway, kafra teleport is there and the price range should be deemed "acceptable", so i am just adjusting the warper costs so that kafra is at least still competitive...
oh, and kafra also gives some incentives too you know...



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11-13-2009 10:18 AM
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