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Why..
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Général_Argos Offline
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Post: #61
RE:??Why..

azurerogue Wrote:how an AoE with a focal point and equal surrounding areas uses an even number of cells on each side.??It just doesn't add up.??

OMG its easy yet you don't get it.??WHY !

Here.

Just for you.

I graphed the formula used for the range of spells (1+2*X)^2
And
The formula used for calculating area of splash damage from spells X^2



[Image: coolmath.jpg]



Don't you see the necessity for having 2 different formulas and thus 2 referencial???The possibilities(domains) are not the same!??

Again,

Range != Splash

Code:
int    skill_get_range( int id , int lv )????{ skill_get (skill_db[id].range[lv-1], id, lv); }
int    skill_get_splash( int id , int lv )?? { skill_chk (&id, lv); return (skill_db[id].splash[lv-1]>=0?skill_db[id].splash[lv-1]:AREA_SIZE); }

|
|
|
get_range and get_splash are TWO different things working DIFFERENTLY

azurerogue Wrote:Because the SOURCE CODE says that the area and splash ranges are THE SAME.??

Are you working hard to make yourself look dumb?

I'll just assume you need some sleep.??

IGN: 9000KRIM Alts:  Morradin, KRIMSTEAL
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(This post was last modified: 01-04-2010 03:00 AM by Général_Argos.)
01-04-2010 02:55 AM
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azurerogue Offline
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Post: #62
RE: Why..

How does an AoE have 14x14 cell range???Please explain where eAthena coding factors in a center for such a thing.??Until you do that, I'd say 14 means 14 cells from the focal point (29x29) and thus 3 means 3 cells from the focal (7x7).??Thanks again, Krim.

Code:
[size=large]
XXXXXXXXXXXXXX
XXXXXXXXXXXXXX
XXXXXXXXXXXXXX
XXXXXXXXXXXXXX
XXXXXXXXXXXXXX
XXXXXXXXXXXXXX
XXXXXXXXXXXXXX
XXXXXXXXXXXXXX
XXXXXXXXXXXXXX
XXXXXXXXXXXXXX
XXXXXXXXXXXXXX
XXXXXXXXXXXXXX
XXXXXXXXXXXXXX
XXXXXXXXXXXXXX
[/size]

^ Where's the center cell???^



Code:
[size=large]
XXXXXXX XXXXXXX
XXXXXXX XXXXXXX
XXXXXXX XXXXXXX
XXXXXXX XXXXXXX
XXXXXXX XXXXXXX
XXXXXXX XXXXXXX
XXXXXXX XXXXXXX
.......O.......
XXXXXXX XXXXXXX
XXXXXXX XXXXXXX
XXXXXXX XXXXXXX
XXXXXXX XXXXXXX
XXXXXXX XXXXXXX
XXXXXXX XXXXXXX
XXXXXXX XXXXXXX
[/size]

^ I found it ^
and it makes no sense!

- Albus Dumbledore 99/70 Professor - Albus DumbIedore 92/59 Professor
- AIbus Dumbledore 93/50 Wizard - AIbus DumbIedore 1/1 Novice
- Astaroth 99/70 Creator - Dawkins 99/70 Creator
- Exemplar 98/69 Paladin - Equitas 80/47 Paladin
- Mephistopheles 95/65 Lord Knight - Shogo Kawada 97/67 Stalker
(This post was last modified: 01-04-2010 03:23 AM by azurerogue.)
01-04-2010 03:19 AM
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Général_Argos Offline
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Post: #63
RE:??Why..

azurerogue Wrote:How does an AoE have 14x14 cell range??

^ Where's the center cell???^

omg it does not have 14x14 cell RANGE, it has 14x14 SPLASH damage.

An AoE spell cannot have 14x14 RANGE, but can have 14x14 SPLASH.

Really. go get some sleep.

IGN: 9000KRIM Alts:  Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
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01-04-2010 03:23 AM
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azurerogue Offline
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Post: #64
RE: Why..

My bad, I mis-typed.??Explain how something has 14x14 cell SPLASH then.??What is it centered on???A half-cell?

As for your quoted code, the call the same variables and interpret both the same way, "lv-1" unless "lv-1" = 0, in which case it calls a special case. So how does that prove they are different, inherently? Basically, point me to where your calculations are coming from.

- Albus Dumbledore 99/70 Professor - Albus DumbIedore 92/59 Professor
- AIbus Dumbledore 93/50 Wizard - AIbus DumbIedore 1/1 Novice
- Astaroth 99/70 Creator - Dawkins 99/70 Creator
- Exemplar 98/69 Paladin - Equitas 80/47 Paladin
- Mephistopheles 95/65 Lord Knight - Shogo Kawada 97/67 Stalker
(This post was last modified: 01-04-2010 03:30 AM by azurerogue.)
01-04-2010 03:27 AM
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Général_Argos Offline
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Post: #65
RE: Why..

A 14x14 splash is NOT centered.

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(This post was last modified: 01-04-2010 03:31 AM by Général_Argos.)
01-04-2010 03:29 AM
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azurerogue Offline
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Post: #66
RE: Why..

Where does it occur then? Every MVP skill I've seen has a cast point somewhere, and they've all be symmetrical around that cast point (if they're AoE).

- Albus Dumbledore 99/70 Professor - Albus DumbIedore 92/59 Professor
- AIbus Dumbledore 93/50 Wizard - AIbus DumbIedore 1/1 Novice
- Astaroth 99/70 Creator - Dawkins 99/70 Creator
- Exemplar 98/69 Paladin - Equitas 80/47 Paladin
- Mephistopheles 95/65 Lord Knight - Shogo Kawada 97/67 Stalker
(This post was last modified: 01-04-2010 03:33 AM by azurerogue.)
01-04-2010 03:30 AM
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Général_Argos Offline
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Post: #67
RE: Why..

MVP skills don't need a target cell.??

I told you already in the thread, lvl 11 meteor storm is not for players.??

http://ratemyserver.net/mob_skill_search...83&small=1

lol u like to edit after I post

IGN: 9000KRIM Alts:  Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
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Murphy law.  The only true one.  
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(This post was last modified: 01-04-2010 03:34 AM by Général_Argos.)
01-04-2010 03:32 AM
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azurerogue Offline
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Post: #68
RE: Why..

I'm aware it's for MVPs. They still need a target SOMEWHERE. If it's targeted ANYWHERE (even on the caster) and it's 14x14 the area will not be symmetrical (which is the case with EVERY other spell). So, basically, you're arguing that the MVP version of MS defies every other general rule of AoE skills (even MVP-level ones) in RO, which is to have a focal point and then radiate around it? Okay - please prove. Prove to me that it's NOT you who is reading the code wrong. Show me a screenshot of one quarter of the screen and not the whole sight range.

You linking to MVPs the use MS 11 proves nothing, as I never argued that point.

- Albus Dumbledore 99/70 Professor - Albus DumbIedore 92/59 Professor
- AIbus Dumbledore 93/50 Wizard - AIbus DumbIedore 1/1 Novice
- Astaroth 99/70 Creator - Dawkins 99/70 Creator
- Exemplar 98/69 Paladin - Equitas 80/47 Paladin
- Mephistopheles 95/65 Lord Knight - Shogo Kawada 97/67 Stalker
01-04-2010 03:35 AM
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Général_Argos Offline
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Post: #69
RE:??Why..

azurerogue Wrote:I'm aware it's for MVPs.??

So why you asked and then edited your post after I answered?
Your so lol
I proved you wrong probably 10 times since the start of the thread and still you think you are right.??(range and splash being not the same thing and stuff like that lol)

Stop Q___Q about the area not being symetrical.??The meteor storm WILL be symetrical, and the meteor storm WILL have a center point.??The only difference is how the damage is applied, not how the animation is working.??The rocks falling from the sky will hit all target within an area being 14x14.??But you won't see it except from those red numbers indicating the damage you receive.??

It's almost 4 am now, I'll now go sleep, I'm overzealous but not to the point of not sleeping because someone is dead wrong on the internet.??

edit: I can't explain how the code work with maths or with english, go buy a c++ book, read it a bit and then we talk, or wait for someone else to explain to you with better c++/english translation skills. Or go ask on the eathena boards.
goodnight.

IGN: 9000KRIM Alts:  Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
Krim's grocery list

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Murphy law.  The only true one.  
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(This post was last modified: 01-04-2010 04:02 AM by Général_Argos.)
01-04-2010 03:50 AM
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azurerogue Offline
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Post: #70
RE: Why..

So, you're saying that 3:3:3:3:3:3:3:3:3:3:14 in skill_db.txt for Meteor Storm means ten levels of 3x3 and then one level of 14x14...??that's odd, because here's a documented eAthena update changing Ground Drift to a 3x3 splash range:

eAthena Bug Tracker Wrote:Revision 9158, 42.3 KB??(checked in by skotlex, 3 years ago)

- Corrected Ground Drift. Splash range of 3x3, stackable and placeable underneath others, cast time is 2 secs. It's considered ranged, and it's damage increase is defense ignoring, always neutral damage.

//id,range,hit,inf,pl,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,max​count,skill_type,blow_count

83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0 //WZ_METEOR#Meteor Storm#

521,-9,6,2,-1,0,1,10,1,no,0,0,0,weapon,3????//GS_GROUNDDRIFT#Ground Drift#

According to your x^2 argument, which says that using the value of 3 produces a 3x3 splash area...??Ground Drift is a 1x1 splash area (even though the documentation says that changing the value to one was done to give it a 3x3 splash effect).??Furthermore, the Baphomet card uses the same splash code value (1) to give it a 3x3 splash around the character.??

So, while you say you've proved me wrong again and again...??I'll ask, again, where did you see documentation that splash is calculated as x^2 while range is (1+2*X)^2???I'm not finding that stated anywhere and all the evidence in terms of comparing how skills work points to you being wrong.??

EDIT: Here, this just seemed easier than letting you retort with how something was wrong, I was reading something wrong, etc.

Wizard casting Meteor Storm over a grid of mushrooms 17 cells wide and 7 cells tall with mushrooms separated by 2 cells on each side from each other (15 Mushrooms):
[Image: 213es5.jpg]

Because of the setup, a section of 9 mushrooms represents a 7x7 area.??Here's the first meteor hitting:
[Image: 2zf78t3.jpg]

If each meteor has 3x3 splash area, how did one meteor hit 6 (possibly 9, I might have missed the top numbers) mushrooms simultaneously? It certainly at least had a 7 cell wide splash area (which means a 7x7 splash area instead of your claim of 3x3).

- Albus Dumbledore 99/70 Professor - Albus DumbIedore 92/59 Professor
- AIbus Dumbledore 93/50 Wizard - AIbus DumbIedore 1/1 Novice
- Astaroth 99/70 Creator - Dawkins 99/70 Creator
- Exemplar 98/69 Paladin - Equitas 80/47 Paladin
- Mephistopheles 95/65 Lord Knight - Shogo Kawada 97/67 Stalker
(This post was last modified: 01-04-2010 12:26 PM by azurerogue.)
01-04-2010 12:03 PM
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