The thing that bugs me about opening more castles is that it is aimed almost entirely at improving the WoE scene for new guilds. What new guilds are you referring to? I can't remember the last time I saw a guild outside of the Behe alliance, Rev or Seraph in a WoE castle. You'd think if there were smaller guilds out there that had an interest in WoE that they would at least make an effort to have a look at some castles, even if it means a quick and meaningless death.
I haven't seen any posts in this thread from people who want to/are managing an upcoming WoE guild on heRO. So, if these guilds aren't even making an effort in game to see what heRO WoE is like or making an effort to voice their opinion here, I don't see there is any evidence of new guilds wanting to WoE on heRO.
My arguments for having only a single castle stem from wanting better competition between the guilds that are already active in WoE. Trying to change WoE to suit new guilds is an exercise in futility because heRO doesn't help new guilds in any way. Being a low rate it requires a lot of effort to get a guild up to a WoE ready standard.
RO is far too old of a game to expect people to put the effort in required to create and manage a WoE guild from scratch. Nothing short of changing heRO's rates to that of a midrate or merely handing out WoE orientated gears is going to attract the kind of players that make up functional WoE guilds. Why would people who are interested mainly in WoE (the kind of people heRO NEEDS to attract to make WoE more interesting) play on a low rate like heRO when they can get the same WoE experience on a server with much higher rates? There's nothing groundbreaking or unique about heRO's WoE system; certainly nothing to attract people from coming here over a mid or high rate server.
Since opening more castles by itself isn't going to attract more WoE orientated players to heRO I still think the focus should be on improving WoE for the existing guilds rather than opening more castles which would only further limit the chance of conflict between existing guilds.
tl;dr
There are apparently no new WoE guilds on heRO (but if there are and they are just lurking in the shadows, it'd be nice to see some input here and not just from people in long running WoE guilds). The mere act of opening more castles isn't going to attract more people to WoE on heRO; it would require either raising the rates substantially (so people don't have to spend months just to have a hope in competing ), handing out WoE based gears or implementing some form of custom WoE system that no other server has.
Matrim Cauthon Jr Wrote:Then how would you propose they ease into WoE?
There's no easing into WoE. If players wan't to ease into WoE they typically have to join up with an existing guild and learn the ropes. The only other way to "ease" into it is to accept you are going to get rolled, continue working towards better and better gears and treat ANY experience in WoE as beneficial. People aren't going to get any better in WoE if you make it easy for them. It certainly doesn't promote improvement; if anything it promotes laziness.
Either way, I take a very selfish approach to this subject. I'm not interested in "easing" new guilds into WoE. From what I understand, non-trans WoE was designed to ease people into it but just like trans WoE, it is dominated by older guilds. Being a low rate, the gap in gears is and always will be the bane of newer guilds. In terms of skill level, heRO's WoE scene is incredibly average. If there were new guilds out there containing experienced players, I'm pretty sure they would have at least voiced their opinion in this thread or made an effort to mess around in WoE but as it stands I haven't seen ANY evidence that such guilds exist on heRO.
Matsu Wrote:That won't work and is too much work...
If you open one castle there, there is exactly something to do.. since neither Behe or Seraph cares if they can get to 100 eco easily without having to do a shitnitz.. Just wait and drop... 2 castles 2 great guilds... what will happen when there is a third one open?
- New tactics
- More people to try to get a castle. ( cause sending out a team will suffer in their own defense. )
- Reve has a chance on doing something too..
- My guild will go there for sure. ( Even though we suck )
- So there will be like 3 castles total, even less than the max amount they set up.
IMO there can't be a better time to change it...
What new tactics are you refering to exactly? If a third castle is opened, it would only lead to Rev taking and holding it and the idea of competition goes out the door. As it stands, Rev is the only guild out there who makes a legitimate attempt at attacking either Behe or Seraph. Giving them a castle to sit on just as Behe and Seraph are doing won't lead to a more intersting WoE scene for heRO.