Sorry for offtopic, but one thing I can clear.
Lunch Wrote:I'm personally focused on working in combo with knights as you can see, so sadly I have no close experience with working with 'proper agi classes' like rogue and assassin are but providing enough flee and kyrie or assumptio, leveling shouldn't be that much of a problem?
During my whole RO career I have been playing mostly with 'pure' Agi classes and I can personally attest to the fact they are very viable as leveling partners. The major difference between supporting Agi classes and supporting other classes is great emphasis on Safety Wall skill and Status Recovery skill.
Agi demands much less SP from a priest and is generally a very nice holder, unless you get into a too large mob or have your fleetank stunned - then you cast SW -> StatRec or just spam SW like no tomorrow. Places where you can get Changed Undead are also much better for Agi chars.
Agi is not worse or better than Vit in PvE (except MVPing). It's just different.
Of course, as
most people play in a very rigid, pre-defined parties (mostly at Nameless) with the set composition and specific style there is really no place for an Agi character to shine, but saying Agi characters are useless because they cannot mob necromancers is like saying wizards are useless, because they cannot kill Kasas.
Look at Bradium Golems, for example. They require only 282 flee for 95% miss chance and they use OI (Investigate) as one of their skills. This is a place I will
definitely get a rogue or an assasin to hold. In case of a stun, SW and StatRec. This is not number-mongering, I did it that way ;-)
/end offtopic
Manifus Wrote:Even so, watching hunters/snipers obliterate everything before you can even get within range of it gets to be a mood kill in big groups.
In my opinion, that means you are either in a wrong party or you function as an insurance (like a hunter in my Bradium party, to kill Centipedes and ensure the squishies stay alive). Most interesting places have either very high monster density (so you are a holder because if you are not your squishies will die) or high enough monster hit points (so you can stop the monster and deal some damage). Example of #1 - Magma2, Juperos1,
maybe Nameless1. Example of #2 - Odin3, Dimensional Gorge, Abyss3.
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Personally, I like Healer NPC (I would have to become a hermit to avoid the OMG PRIEZT HL! NAU! I know from other servers >.>) and I wouldn't be terribly unhappy if Buff NPC was here, though I prefer Buff NPC not to be here ^^. After all, if you wait long enough your HP and SP will recover on its own (waiting -> boring, everything which removes boring -> good) but buffs are indeed artificial. So... yeah, I like it as it is ;-).