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HeRO Hard Mode.
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Ultima_Pi Offline
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Post: #21
RE: HeRO Hard Mode.

Remove fish.

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09-22-2010 01:24 PM
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azurerogue Offline
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Post: #22
RE: HeRO Hard Mode.

heRO Hard Mode would like to extend a big ,,|,, to Star Gladiators, most of whose class abilities are tied to map-specific benefits!

- Albus Dumbledore 99/70 Professor - Albus DumbIedore 92/59 Professor
- AIbus Dumbledore 93/50 Wizard - AIbus DumbIedore 1/1 Novice
- Astaroth 99/70 Creator - Dawkins 99/70 Creator
- Exemplar 98/69 Paladin - Equitas 80/47 Paladin
- Mephistopheles 95/65 Lord Knight - Shogo Kawada 97/67 Stalker
09-22-2010 03:01 PM
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Shikari Offline
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Post: #23
RE: HeRO Hard Mode.

Then...dont do it on a sg?

Anyways, not dying is easy unless you're going for Legendary.

If you want to exploit it then why even do it at all?

All the reasons against it are as fail as the reasons to do it.

I'd do it next time I decide to make a char, assuming I ever make another.

I have a question though fates, lets say I lvled in sphinx 4 and 5 once already, but I'm hunting a Pasana card and get a second lvl in either/or, do I still get disqualified? o-o

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09-22-2010 04:10 PM
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Jens Offline
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Post: #24
RE: HeRO Hard Mode.

Also, do the map restrictions reset when trans'd?

(and what about job levels?)

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09-22-2010 04:12 PM
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azurerogue Offline
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Post: #25
RE:??HeRO Hard Mode.

Shikari Wrote:Then...dont do it on a sg?

Meh, if you're going to make an arbitrary challenge you should make it fair for every class.

- Albus Dumbledore 99/70 Professor - Albus DumbIedore 92/59 Professor
- AIbus Dumbledore 93/50 Wizard - AIbus DumbIedore 1/1 Novice
- Astaroth 99/70 Creator - Dawkins 99/70 Creator
- Exemplar 98/69 Paladin - Equitas 80/47 Paladin
- Mephistopheles 95/65 Lord Knight - Shogo Kawada 97/67 Stalker
09-22-2010 06:18 PM
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Mara Offline
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Post: #26
RE: HeRO Hard Mode.

I think if you are going to pull this thing off, then you should make maps lock at 1 base & job. If you went up a base at sphinx 4 you can't get another base, but you can get a job lvl, when you get the job, that map locks for you.

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09-22-2010 07:17 PM
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Split Ends Offline
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Post: #27
RE: HeRO Hard Mode.

what if im going for sphinx4 and a matyr attacked me at sphinx2. can i kill it?

and when i trans and i accidentally died. do i still have to delete the character?

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09-22-2010 07:21 PM
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Psithief Offline
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Post: #28
RE:??HeRO Hard Mode.

Avalon_Fates Wrote:Haven't you ever handy caped yourself in a game to add more of a challenge?

Got a baby super novice. That's built into the game, and it's enough of a challenge.

I used to play here a long time ago.
09-22-2010 09:13 PM
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Ngjoko Offline
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Post: #29
RE: HeRO Hard Mode.

I was thinking of something like playing perma melee merchant or novice, melee wizard, dagger hunter, battle creator, without dying.

I think I'm finally going "home", renewal is fun, but there is really nothing like "heRO"...

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09-22-2010 10:57 PM
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Avalon_Fates Offline
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Post: #30
RE:??HeRO Hard Mode.

Shikari Wrote:Then...dont do it on a sg?

Anyways, not dying is easy unless you're going for Legendary.

If you want to exploit it then why even do it at all?

All the reasons against it are as fail as the reasons to do it.

I'd do it next time I decide to make a char, assuming I ever make another.

I have a question though fates, lets say I lvled in sphinx 4 and 5 once already, but I'm hunting a Pasana card and get a second lvl in either/or, do I still get disqualified? o-o

yeh, which is what makes it so hard. If you have to then hunt it to 90% then finish the level somewhere else.

@albus - Haha What about priests. They have it worst then SG

@Jens - Job levels are same as base. So you can gain 1 base 1 job per map.

Also it doesn't reset at trans so use your maps wisely.

@SplitEnds - You can still kill on a locked map, just don't gain a level on one.

@Psitheif - Hey if that's the limit of the difficulty you want in a challenge that's fine, some of us like pushing the limits further.

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09-23-2010 12:50 AM
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