Poll: Change sight & ruwatch to normal?
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Yes 42.59% 23 42.59%
No 51.85% 28 51.85%
No opinion 5.56% 3 5.56%
Total 54 votes 100%
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Change Sight & Ruwatch to normal
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SwiftStrike Offline
teh fuh.
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Post: #101
RE: Change Sight & Ruwatch to normal

I meant to say probably (really /swtIcon_wink, Pyro is not really what I would call active, gorium is probably more active, but eh who really cares.What I really meant was One of the oldest and...nevermind Evil

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(This post was last modified: 08-03-2007 04:53 PM by SwiftStrike.)
08-03-2007 04:50 PM
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bensei Offline
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Post: #102
RE: Change Sight & Ruwatch to normal

Wizzards/high wizzards, are not really in a disadvantage compared to sinx,

a sinx basically can just do 3 really useful things in a duel, cloak, soul destroyer and meleeing.

so if you leave the sight range like this, wizzards would have an unfair advantage to sinx, since they wouldnt be able to cloak effectively and have so enough time to charge their powerful spells.

addition i might to mention again, that there are other skills than sight/ruwach wich do a good job in detecting sins/sinx. you just need to think a bit, and get used to your skill.

wizzards/high wizzards shouldnt be underestimated, the only way a sinx can hit a wizzards is using Sb or Throw venom knife, if the wizard is using the safety wall skill effectively. Scholars even have it easier, with their wall of fog they even have a chance to dodge the soul destroyers.

a enlarged sight/ruwach is completely broken if you ask me, it complete weakens the sinx class and overpowers wizzards.

anyway, by increasing the sight range you could also shorten the after cast delay of Soul destroyer, it would be equally broken.


but thats just my point of view of course.

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(This post was last modified: 08-03-2007 05:06 PM by bensei.)
08-03-2007 05:04 PM
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Motenai_Ronin Offline
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Post: #103
RE: Change Sight & Ruwatch to normal

@Sal

it's still a nerf in the sense that it diminishes something we're all used to for quite a while now, that it lowers the advantage to sight/ruwach users against those with hide; and anything that decreases the advantage of sins is a good thing in my book (not that i have anything against any established sin(x) just that i think they are by nature they have many good things going for them in pvp) now even if you say that the increased range of sight/ruwach is an unfair advantage, it's really a moot point cause you can't just single them out and shoot it down without considering the ups and downs of other classes

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08-03-2007 05:42 PM
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Salvosa Offline
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Post: #104
RE: Change Sight & Ruwatch to normal

The ups and downs of other classes are made meaningless as soon as someone other than Gravity tampers with their properties. Gravity made them to be balanced in the first place.

By your logic, if you don't want to get killed by a sinX; Instead of, say, tampering with the game design to make them easier to kill, use the advantages of your class, coupled with cards to come up with a proper strategy.

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(This post was last modified: 08-03-2007 06:29 PM by Salvosa.)
08-03-2007 06:26 PM
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jman212 Offline
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Post: #105
Toungue RE: Change Sight & Ruwatch to normal

Hmm if it goes back to normal that wouldnt be so bad..The best sinx's are on my team No1Icon_twisted

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08-03-2007 06:41 PM
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SwiftStrike Offline
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Post: #106
RE: Change Sight & Ruwatch to normal

I second that ^

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08-03-2007 07:36 PM
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Motenai_Ronin Offline
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Post: #107
RE: Change Sight & Ruwatch to normal

this is exactly what i've feared ----^

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08-03-2007 08:33 PM
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teOx Offline
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Post: #108
RE: Change Sight & Ruwatch to normal

all these great arguments for changing it, none for keeping it. will it change? probably not.. =(
(This post was last modified: 08-04-2007 03:36 AM by teOx.)
08-04-2007 03:36 AM
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bensei Offline
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Post: #109
RE: Change Sight & Ruwatch to normal

teOx Wrote:all these great arguments for changing it, none for keeping it. will it change? probably not.. =(

I hope it will, a sinx that cloaks effectively, makes woe 100x times more fun, in the own, and enemies point of view.

Anyway, if it stays like this it wouldnt be TOO bad. i mean gravity didnt really designed this gamed so that its really balanced. one more or less unfair thing wouldnt ruin it Icon_mrgreen

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(This post was last modified: 08-04-2007 04:02 AM by bensei.)
08-04-2007 04:02 AM
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Flossy Offline
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Post: #110
RE: Change Sight & Ruwatch to normal

20 for yes and 26 for no, Why dont we call it even and change it half way ?

That'd solve the problem Evil

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08-04-2007 08:03 AM
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