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Merchant/Blacksmith Help
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Motenai_Ronin Offline
Lord Jugger
*****

Posts: 2,152
Joined: Mar 2006
Post: #11
RE: Merchant/Blacksmith Help

and don't forget to come and join Geonosis; we're undergoing a revival ^~^
anybody active and willing is welcome xD

~Wesa got a grand army!~ || ~Phreeoni's Cave of Wonders~
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Jugger (LK) Jester (Hunter) Beast (Taekwon) War Machine (BlackSmith) Iron Man (Merchant)
08-12-2007 01:14 AM
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Namine Offline
Explorer of Wonderland
*****

Posts: 3,209
Joined: Mar 2007
Post: #12
RE: Merchant/Blacksmith Help

Namin? will definitely get mammonite, though it'll probably be something she will *never* use for training because it is so expensive. However, it will be a nice asset to have for higher levels as blacksmith. It is a very powerful weapon~

Personally believe that it may end up to be more helpful to have a separate merch as vending/overcharging/discounting character... just to save time and perhaps even some skill points on other things~

~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~
08-12-2007 01:55 AM
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Aaronock Offline
Ethereal Engineer
*****

Posts: 7,642
Joined: Jun 2007
Post: #13
RE: Merchant/Blacksmith Help

Going to job 50 allows for a merc to take mammonite really easily into his blacksmith or alchy career too tho.

My old battle blacksmith/whitesmith didn't worry about vending, you can always make a vendor slave for that. You want your battler to be the best it can be I suppose is the way I look at it.
Merc Skills on my old Blacksmith:

Enlarge Weight Limit-8
Pushcart-10
Discount-10
Overcharge-10
Mammonite-10
Item Appraisal-1

However even going to job 46 is okay I guess if you are impatient, just take down the enlarge weight limit to level 5 and the item appraisal hasta go too. Well if you are willing to make a vendor slave later you can lower discount and overcharge levels even further to get yourself able to change at job 40.

What you haveta do as a BATTLESMITH however is remember you won't be a pure forger so you got to decide what you forge to make money off of. I suggest daggers be one of these, many classes can wield daggers *sins, alchies, rogues, and some blacksmiths and swordie classes utilize this option* and then another wep maybe. The reason is cause you have to get your battler skills too *fists and two handed swords seem popular too, but you might take maces or axes for yourself*

Well if you want to work yourself out a build here's a link :3
This is the skill planner site I use so have fun with it everyone!

http://web.hc.keio.ac.jp/~fk061999/himey...index.html

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*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega
08-12-2007 08:37 AM
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