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Increase Party Size for ToH
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GM-Pandora Offline
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Post: #11
RE: Increase Party Size for ToH

Starting from next toh, everything but the mass battle will be done partyless. The npc are now made to warp between each phases.

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01-19-2008 11:08 PM
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wussypuff Offline
dancin' like a MONKEY!!!!!!!!
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Post: #12
RE: Increase Party Size for ToH

i hope some day you'll reconsider the ToH party option. it's disheartening to hear i can die for those i'm trapping for and makes me question whether i'll take part in the mass pvp battle after what happened (1 hit ko from ally's storm gust as i trapped in front of them)

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01-20-2008 03:40 AM
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Rhino_Man Offline
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Post: #13
RE: Increase Party Size for ToH

it doesn't matter for the monster trials. They're not on the same map, which is how the bonus is applied.

And I'm pretty sure you can set the skill to cap out at +100% damage in a party of 11+.

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01-20-2008 03:43 AM
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azurerogue Offline
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Post: #14
RE: Increase Party Size for ToH

Actually, the monster trial takes place on the same large map as the rest of the party is on. So it would matter. Also, I do not think it caps at 100%, that's just the example the skill description provides.

- Albus Dumbledore 99/70 Professor - Albus DumbIedore 92/59 Professor
- AIbus Dumbledore 93/50 Wizard - AIbus DumbIedore 1/1 Novice
- Astaroth 99/70 Creator - Dawkins 99/70 Creator
- Exemplar 98/69 Paladin - Equitas 80/47 Paladin
- Mephistopheles 95/65 Lord Knight - Shogo Kawada 97/67 Stalker
01-20-2008 04:27 AM
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Namine Offline
Explorer of Wonderland
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Post: #15
RE: Increase Party Size for ToH

Ms Rhino is saying, it should be able to be changed as an option somewhere to make Kahii cap off at 100% as a maximum, Mr. Azure~

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01-20-2008 04:32 AM
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GM-Pandora Offline
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Post: #16
RE: Increase Party Size for ToH

Monster trial is the same map indeed, the corridors where players fight are further away in the map so you don't see them from the center, but it's 1 big map.

The effect of the tk skill (an many other) is hardcoded, wouldn't really know how to change it, I could look it into it if it were a really grave matter, but as it is, I think we can still do with the inconvenience, perhaps all people from the same party are to defend the upper part of the map while the other party defends the lower part, so as not to attack each other, I'm sure it can be worked around. The players wear really distinctive colors (palette), so you should be able to tell appart light/dark and not attack your comrades. Of course area spell are a problem I know :\

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01-20-2008 11:52 AM
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Frogboy Offline
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Post: #17
RE: Increase Party Size for ToH

hmm...not sure how hard this would be to do, but could it be possible that when entering for the ToH that you're automatically placed in either a "light" guild or "dark" guild based on your allegiance. essentially the signup npc would unguild you (but save what guild you were in) and then put you in the properly affiliated guild, this way there'd be no real need for parties, save for maybe party buffs and you wouldn't have to worry about hurting your own teammates since you're in the same guild, there would be no friendly fire.

like i said, not sure how hard that would be to do, but just a thought.
01-20-2008 05:08 PM
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