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Geos....
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GM-Feith
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Post: #11
RE: Geos....

reason : because! ?.??

I don't agree with you. I really don't feel like arguying at the moment but the fact is that geos are REALLY too easy to kill, the levels of the players are increasing at an anormal rate.

Our philosophy is too keep a balance in the game.

Quote:i realize this is only one change but this will probably only lead to more and more.

Sure, changes HAS to be made to preserve this balance. We won't let the players keep advantage of all the bugs forever...

Geographers on most servers are moving slowly AND casting meteor. This is something i've seen myself on 2-3 servers. I really don't understand why it is like that here at the first place.


Anyway i'm not really good at explaning my point now, i think Ben will have more clever words...
12-10-2005 10:48 PM
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GM-Scott Offline
The one you love to hate
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Post: #12
RE: Geos....

I feel like this should have been discussed BEFORE changing everything.

It's not "guys only", it's "heroic"!
12-10-2005 11:07 PM
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Cessy Offline
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Post: #13
RE: Geos....

whatever its your server

and if you really wanted things balanced, you would keep it the same so new players have an equal opportunity to level as the players who came before the changes.

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(This post was last modified: 12-10-2005 11:11 PM by Cessy.)
12-10-2005 11:10 PM
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Yetipunk Offline
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Posts: 466
Joined: Oct 2005
Post: #14
RE: Geos....

Cessy Wrote:whatever its your server

and if you really wanted things balanced, you would keep it the same so new players have an equal opportunity to level as the players who came before the changes.

Yep... Now I can't level my super novie anymore... >.<

coocoocachoo
12-11-2005 12:26 AM
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Demny Offline
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Posts: 64
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Post: #15
RE: Geos....

>_> geographers aren't suppose to move anymore... kRO has made these changes =/ Check ROempire =D

Beside, people can go to greatest generals. As mentioned before, they don't need as much as hit to hit them and they don't heal themselves >_> The exp isn't bad either~

GG = 3.8k exp, Geo = 10k exp
GG = 3.6k HP, Geo = 8k HP
GG = don't heal, Geo = heal xD
GG = 80 hit to hit, Geo = 143 hit to hit

But oh well~ It should have been discussed further if you ask me...

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(This post was last modified: 12-11-2005 12:32 AM by Demny.)
12-11-2005 12:30 AM
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Yetipunk Offline
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Post: #16
RE: Geos....

SHHH! They might ruin that also... =(

coocoocachoo
12-11-2005 12:37 AM
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Tenshi Offline
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Post: #17
RE: Geos....

Yes discussion would have been nice...!

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12-11-2005 12:40 AM
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Yetipunk Offline
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Post: #18
RE: Geos....

Very true.

coocoocachoo
12-11-2005 12:42 AM
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Manifus Offline
Infinite Zero
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Posts: 2,124
Joined: Oct 2005
Post: #19
RE: Geos....

Demny Wrote:>_> geographers aren't suppose to move anymore... kRO has made these changes =/ Check ROempire =D

Beside, people can go to greatest generals. As mentioned before, they don't need as much as hit to hit them and they don't heal themselves >_> The exp isn't bad either~

GG = 3.8k exp, Geo = 10k exp
GG = 3.6k HP, Geo = 8k HP
GG = don't heal, Geo = heal xD
GG = 80 hit to hit, Geo = 143 hit to hit

But oh well~ It should have been discussed further if you ask me...

GG = 3.8k exp, Geo = 10k exp
GG = 3.6k HP, Geo = 8k HP
GG = don't heal, Geo = heal xD (cant heal themselves, only others)
GG = 80 hit to hit, Geo = 143 hit to hit

The fact that they heal could be a plus too, since you get more exp when they heal Icon_smile
And in comparison....you can go afk killing geos for great exp /swt
mage classes dont need hit to beat the hell out of it,
and you dont need 143 hit to hit geo, Icon_smile I know becuase Ive killed em with a lot less Icon_smile

12-11-2005 12:48 AM
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Vivi Offline
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Post: #20
RE: Geos....

hurry up and lvl ur mage over there b4 something happenIcon_wink

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12-11-2005 01:26 AM
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