Sep 20 2024 Changelog

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Bowling Bash Changes

  • Bowling Bash works as old client behaviour again (though there are edge cases where the 2nd attack's damage does not always get displayed)

This is treated as a custom buff since the current client's behaviour is more authentic and accurate than the official Bowling Bash effect. However, this "fix" was an indirect nerf to Bowling Bash knights (and rogues) for long time heRO players. We will treat this as a custom Knight class mechanic change. This change should make it as if Bowling Bash always activates the 2nd hit, almost effectively making it an AoE 1000% physical attack at max player level. Remember that this applies to monsters who also use Bowling Bash as well!

Other Balance Changes

  • HP regen rate, SP regen rate, HP loss rate, and SP loss rate now stacks with each other instead of taking only the most impactful hp/sp increase/decrease rateFix pulled back for next time due to issues in testing

Bugfixes

  • Pathing has been improved and should be more responsive now
  • Status effects will not trigger 1 tick at all if you have stats to reduce the duration to 0
  • Equipment Loadout and Gearsets properly display which gearset it is (the gearset numbers were off by 1)
  • Fixed various equipment that requires you to equip a particular weapon type to get bonuses: new backend code seems to have broken some of the weapon type recognition
  • Abyss 4 spawns should be more accurate to old behaviour and the dungeon will fill up over time again