Difference between revisions of "May 16 2022 Changelog"
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* Muspelheim discount now takes place at 120 allegiance points | * Muspelheim discount now takes place at 120 allegiance points | ||
* Malangdo costumes are no longer affected by allegiance points | * Malangdo costumes are no longer affected by allegiance points | ||
+ | |||
+ | ==Spawn Delay Changes== | ||
+ | |||
+ | Some non-boss monsters have needlessly high spawn delay that are not in agreement with heRO philosophy to how we choose to customize the game. Here are the new rules to how heRO decides if a monster spawn should be made near-instantaneous. As always, heRO may revert some of these changes if GMs deem that some of these changes have unintended consequences after awhile. | ||
+ | |||
+ | * Monster is not a miniboss | ||
+ | * Monster does not affect Niflheim town (since that is controlled by Lord of Death invasion spawn mechanic) | ||
+ | * Only spawns that are completely randomized on the map with no fixed spawn points will be changed | ||
+ | * There must be more than 5 of it on a map without counting the fixed spawns | ||
+ | * Monster does not have plant level defense | ||
+ | |||
+ | With that in mind, the following monsters now spawn near-instantaneously: | ||
+ | |||
+ | * Agav | ||
+ | * Ancient Worm (Aldebaran Guild Dungeon) | ||
+ | * Anolian (Glastheim Culvert) | ||
+ | * Archer Skeleton (payon dungeon) | ||
+ | * Baba Yaga | ||
+ | * Baby Leopard | ||
+ | * Bloody Butterfly | ||
+ | * Breeze (odin temple) | ||
+ | * Constant (version with card only) | ||
+ | * Cornus | ||
+ | * Cornutus (Byalan f2 only) | ||
+ | * Dancing Dragon | ||
+ | * Demon Pungus (yuno_fild06, yuno_fild11) | ||
+ | * Desert Wolf (moc_fild15) | ||
+ | * Diabolic | ||
+ | * Disguise | ||
+ | * Echio | ||
+ | * Evil Nymph | ||
+ | * Freezer (Turtle Dungeon f4 only) | ||
+ | * Gazeti | ||
+ | * Gemini-S58 (Biolabs f2 only) | ||
+ | * Geographer (ein_fild04, ra_fild02) | ||
+ | * Giant Hornet (Aldebaran Guild Dungeon) | ||
+ | * Giant Spider (Aldebaran Guild Dungeon) | ||
+ | * Giearth (coal mine) | ||
+ | * Green Maiden | ||
+ | * Harpy | ||
+ | * Heater | ||
+ | * Hermit Plant (Gonryun f3 only) | ||
+ | * Hyegun | ||
+ | * Ice Titan | ||
+ | * Imp (Thor Volcano f1 only) | ||
+ | * Isis | ||
+ | * Jakk | ||
+ | * Jing Guai | ||
+ | * Killer Mantis (Aldebaran Guild Dungeon) | ||
+ | * Kobold Archer | ||
+ | * Lava Golem (Magma Dungeon) | ||
+ | * Les | ||
+ | * Nine Tails (payon dungeons only) | ||
+ | * Noxious | ||
+ | * Orc Skeleton | ||
+ | * Orc Zombie | ||
+ | * Penomena (sunken ship f2 only) | ||
+ | * Plasma (all color) | ||
+ | * Poison Toad | ||
+ | * Sandman (moc_fild15) | ||
+ | * Shinobi (Amatsu dungeon f3 only) | ||
+ | * Side Winder (Louyang only) | ||
+ | * Soldier Skeleton (payon dungeon) | ||
+ | * Strouf | ||
+ | * The Paper | ||
+ | * Uzhas | ||
+ | * Vanberk (Rachel Sanctuary f1 only) | ||
+ | * Venomous | ||
+ | * Verit | ||
+ | * Wind Ghost | ||
+ | * Wood Goblin | ||
+ | * Zenorc | ||
+ | |||
+ | ===Exceptions to Spawn Delay Changes=== | ||
+ | |||
+ | * Alice: spawn timer halved, even though it is not fully randomized in spawns for kiel f1 | ||
+ | * Aliza: spawn timer halved, even though it is not fully randomized in spawns for kiel f1 | ||
+ | * Alicel: spawn timer halved, even though it is not fully randomized in spawns for kiel f1 | ||
+ | * Aliot: spawn timer halved, even though it is not fully randomized in spawns for kiel f1 | ||
+ | * Bloody Murderer: spawn timer halved, even though it is not fully randomized in spawns | ||
+ | * Dullahan: spawn timer halved, even though it is not fully randomized in spawns for nif_fild02 | ||
+ | * Gibbet: spawn timer halved, even though it is not fully randomized in spawns for nif_fild02 | ||
+ | * Loli Ruri: spawn timer halved, even though it is not fully randomized in spawns | ||
+ | * Mavkas: they "qualify" but we see no need to make them spawn even faster for economic reasons | ||
+ | * Mi Gao: spawn timer removed, even though it is not fully randomized in spawns | ||
+ | * Stem Worm (lhz_fild03): they are technically not fully randomized, but their spawn delay is removed anyway since their spawn area is so big | ||
+ | * Venatu (all color): they are technically not fully randomized, but their spawn delay is removed anyway since their spawn area is so big | ||
+ | |||
==Bugfixes== | ==Bugfixes== | ||
Line 20: | Line 108: | ||
* Some Faeheim/Lutia shops now use the new interface shop menu | * Some Faeheim/Lutia shops now use the new interface shop menu | ||
* There are some other back-end changes but they should have no visible effect to players | * There are some other back-end changes but they should have no visible effect to players | ||
+ | |||
+ | ==Reminders== | ||
+ | |||
+ | Reminder that the following quests got a change where you can retroactively pick up their boosted rewards! If you haven't completed them, consider giving them a revisit for the new rewards. | ||
+ | |||
+ | You can read about those quests here: [[Jan_23_2022_Changelog#Quest_Changes|Quest Changes]] |
Latest revision as of 22:28, 16 May 2022
Contents
End of April Events
- The Easter Event has ended and thus all the bunny spawns have finally been removed from the server.
- The limited free resets for Blacksmith and Gunslinger have been removed
Allegiance Changes
We are changing the allegiance bonus such that now a lot of the bonuses for being the winning allegiance have been modified to look at your personal number of light/dark points respectively. No players should be punished for something beyond their control, which is how the allegiance did as a team.
- Healer discount now takes place at 80 allegiance points
- Reset discount now takes place at 80 allegiance points
- Warper discount now takes place at 100 allegiance points
- Muspelheim discount now takes place at 120 allegiance points
- Malangdo costumes are no longer affected by allegiance points
Spawn Delay Changes
Some non-boss monsters have needlessly high spawn delay that are not in agreement with heRO philosophy to how we choose to customize the game. Here are the new rules to how heRO decides if a monster spawn should be made near-instantaneous. As always, heRO may revert some of these changes if GMs deem that some of these changes have unintended consequences after awhile.
- Monster is not a miniboss
- Monster does not affect Niflheim town (since that is controlled by Lord of Death invasion spawn mechanic)
- Only spawns that are completely randomized on the map with no fixed spawn points will be changed
- There must be more than 5 of it on a map without counting the fixed spawns
- Monster does not have plant level defense
With that in mind, the following monsters now spawn near-instantaneously:
- Agav
- Ancient Worm (Aldebaran Guild Dungeon)
- Anolian (Glastheim Culvert)
- Archer Skeleton (payon dungeon)
- Baba Yaga
- Baby Leopard
- Bloody Butterfly
- Breeze (odin temple)
- Constant (version with card only)
- Cornus
- Cornutus (Byalan f2 only)
- Dancing Dragon
- Demon Pungus (yuno_fild06, yuno_fild11)
- Desert Wolf (moc_fild15)
- Diabolic
- Disguise
- Echio
- Evil Nymph
- Freezer (Turtle Dungeon f4 only)
- Gazeti
- Gemini-S58 (Biolabs f2 only)
- Geographer (ein_fild04, ra_fild02)
- Giant Hornet (Aldebaran Guild Dungeon)
- Giant Spider (Aldebaran Guild Dungeon)
- Giearth (coal mine)
- Green Maiden
- Harpy
- Heater
- Hermit Plant (Gonryun f3 only)
- Hyegun
- Ice Titan
- Imp (Thor Volcano f1 only)
- Isis
- Jakk
- Jing Guai
- Killer Mantis (Aldebaran Guild Dungeon)
- Kobold Archer
- Lava Golem (Magma Dungeon)
- Les
- Nine Tails (payon dungeons only)
- Noxious
- Orc Skeleton
- Orc Zombie
- Penomena (sunken ship f2 only)
- Plasma (all color)
- Poison Toad
- Sandman (moc_fild15)
- Shinobi (Amatsu dungeon f3 only)
- Side Winder (Louyang only)
- Soldier Skeleton (payon dungeon)
- Strouf
- The Paper
- Uzhas
- Vanberk (Rachel Sanctuary f1 only)
- Venomous
- Verit
- Wind Ghost
- Wood Goblin
- Zenorc
Exceptions to Spawn Delay Changes
- Alice: spawn timer halved, even though it is not fully randomized in spawns for kiel f1
- Aliza: spawn timer halved, even though it is not fully randomized in spawns for kiel f1
- Alicel: spawn timer halved, even though it is not fully randomized in spawns for kiel f1
- Aliot: spawn timer halved, even though it is not fully randomized in spawns for kiel f1
- Bloody Murderer: spawn timer halved, even though it is not fully randomized in spawns
- Dullahan: spawn timer halved, even though it is not fully randomized in spawns for nif_fild02
- Gibbet: spawn timer halved, even though it is not fully randomized in spawns for nif_fild02
- Loli Ruri: spawn timer halved, even though it is not fully randomized in spawns
- Mavkas: they "qualify" but we see no need to make them spawn even faster for economic reasons
- Mi Gao: spawn timer removed, even though it is not fully randomized in spawns
- Stem Worm (lhz_fild03): they are technically not fully randomized, but their spawn delay is removed anyway since their spawn area is so big
- Venatu (all color): they are technically not fully randomized, but their spawn delay is removed anyway since their spawn area is so big
Bugfixes
- Fixed an issue where Steal creates unintended global broadcasts
- Fixed an issue where Bombardier gear set for Gunslinger does not recognize grenade launchers
- Some Faeheim/Lutia shops now use the new interface shop menu
- There are some other back-end changes but they should have no visible effect to players
Reminders
Reminder that the following quests got a change where you can retroactively pick up their boosted rewards! If you haven't completed them, consider giving them a revisit for the new rewards.
You can read about those quests here: Quest Changes