Yuriohs
Keep your Heart True, and your eyes open
Posts: 947
Threads: 66
Joined: May 2008
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RE: ToH is getting too big
The thing that im loling about, is as the server grows in population, more poeple are going to try and go to ToH.
So if they don't do something soon, they might see alot more than 3 whining threads pop up on a forum.
What do you guys think about slpitting up ToH monster trial interms of class?
Having the monsters set for you depending on your class, making it easier for you to attempt to kill them. But, with that they should have it based on your class and make it harder.
Have like 5 zombie masters, for an easy run
20 skel workers for a moderate
25 anubisis for hard? or something
Idk, im just puttin ideas out there.
The first lesseon a revolutionary must learn is that he is a doomed man. Unless he understands this, he does not grasp the essential meaning of his life.
And thus he isn't a revolutionary if he doesn't understand.
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02-28-2009, 06:01 AM |
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Force-Attuned Krogoth
Jack of All Trades
Posts: 453
Threads: 30
Joined: Nov 2006
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RE: ToH is getting too big
Of those presented here, I think Tripp's is the most fair in terms of player abuse. It would certainly reduce the time lost to horseplay, when you don't have to sit and be bored waiting for monster or pvp to finish.
The more interesting aspect of this idea is what impact it would have on mass battle. You'd end up with one battle full of pvm'ers, another without the scrubs hanging around, and one very small battle. This adds another dimension to your planning. A well-rounded pvp'er might choose to go monster/item and have a disproportionate impact on mass battle. One allegiance, or a guild with a predominant allegiance, might sign up for pvp/item and overrun the mass battle. And with the pvp/monster event, the experience level should allow for more complex strategies.
The downside of splitting up TOH is it requires GMs to make room on more days in their schedules. Maybe we could rotate who runs the show. Between Pandora, Mystra, and Ayu, it could work out conveniently.
Kroggles ensures the living stay living, and the dead stay dead.
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02-28-2009, 09:50 AM |
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