Kulluminatii
Arman
Posts: 602
Threads: 31
Joined: Dec 2008
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10-22-2009, 05:57 AM |
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GM-Pandora
Admin Extraordinaire
Posts: 14,779
Threads: 703
Joined: Sep 2005
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RE: Guild Tax cap increase?
Thanks for the suggestion, but no thanks. I see no reason to up the tax, I don't think it will create more woe guild, if someone is dedicated they will simply work for it as others have done before them, and an extra 20% or 25% tax will not suddenly make people "zomg I totally gotta woe now/make a woe guild".
However, I do have something else in mind that can sorta come close to this, it's a hat that has a level requirement of 99 and gives more exp from any monsters, thus more tax (no reason to wear it unless you're taxed). This thread made me think of this hat idea, but previously a while ago I had the idea to make a Guild Quest, and this hat would now be one of the product resulting from the quest, along with some recruiting guildmember hats which was the original intended product for it.
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10-22-2009, 12:54 PM |
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Lord Adjuchas
Senior Member
Posts: 218
Threads: 18
Joined: Dec 2008
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RE: Guild Tax cap increase?
GM-Pandora Wrote:Thanks for the suggestion, but no thanks. I see no reason to up the tax, I don't think it will create more woe guild, if someone is dedicated they will simply work for it as others have done before them, and an extra 20% or 25% tax will not suddenly make people "zomg I totally gotta woe now/make a woe guild".
However, I do have something else in mind that can sorta come close to this, it's a hat that has a level requirement of 99 and gives more exp from any monsters, thus more tax (no reason to wear it unless you're taxed). This thread made me think of this hat idea, but previously a while ago I had the idea to make a Guild Quest, and this hat would now be one of the product resulting from the quest, along with some recruiting guildmember hats which was the original intended product for it.
+1 i win! :D with pandas help ofc
JaggerJack 99/70 champ
GrimJaw 99/69 sinx
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10-22-2009, 01:02 PM |
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Bloodbane
¤†Hero of old times†¤
Posts: 1,127
Threads: 69
Joined: Dec 2008
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RE:?? Guild Tax cap increase?
Lord Adjuchas Wrote:GM-Pandora Wrote:Thanks for the suggestion, but no thanks. I see no reason to up the tax, I don't think it will create more woe guild, if someone is dedicated they will simply work for it as others have done before them, and an extra 20% or 25% tax will not suddenly make people "zomg I totally gotta woe now/make a woe guild".
However, I do have something else in mind that can sorta come close to this, it's a hat that has a level requirement of 99 and gives more exp from any monsters, thus more tax (no reason to wear it unless you're taxed). This thread made me think of this hat idea, but previously a while ago I had the idea to make a Guild Quest, and this hat would now be one of the product resulting from the quest, along with some recruiting guildmember hats which was the original intended product for it.
+1 i win! :D with pandas help ofc
I like the idea panda planted here but Hum...
Can you make the hat more sexy looking?
like for example something people wouldn't be embarrassed to wear and or you wont get random pms of people wanting to join the guild just because they see the hat?
I personally think the hat would be more of an annoyance than anything if that hat sprite is used
wouldn't be cooler to use the Other valk helm sprite in a diff color, lets say a black one?
Never forget the old days.
-~Proud husband, father, and the luckiest guy in the world.~-
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10-22-2009, 01:11 PM |
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