The Legendary Joe
Raging Alt-a-holic
Posts: 3,691
Threads: 255
Joined: Mar 2007
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RE: the SG maps .... which one ?!
Also note, Star gladiators in heat build are extremely gear and Item reliant. You want to kill things as fast as you possibly can, which means having properly carded and refined weapons (all of the weapons SG's can equip are books), Proper defense gears (Deviling or raydric carded garment refined, Racial shields, And properly refined armors shoes and/or hats), And possibly items that'll help minimize the needs for items like Rideword hat to gain back some % of your damage as both HP and SP.
Heat works best against boss monsters due to the lack of knockback. However this eats up fish, or other potential resources like crazy. Some of the worst runs of Odin 3 ate up like 200 fish for like 10 skegs (granted EACH hit counts against your SP, so those slaves tend to eat up your hp too).
They're fast, but expensive. The cheaper alternative is to get a High Priest, a Professor, And maybe someone to kill the non-boss things that get in your way like frus/skogul/plasma at odins.
As Star gladiator in a heat build, You are going to get hit, and get hit a lot, I thought most SG's went for vit for more vit def and Higher HP to tank with, as well as stat resists. I honestly don't think I've ever seen a heat SG Complain about flee.
I suppose you could do odins floor 3 for skeggies for the small mob, and a random MVP of your choosing for large. I wonder if heat would set off Amon Ra's Meteors? XD
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08-20-2010, 06:07 PM |
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Namine
Explorer of Wonderland
Posts: 3,209
Threads: 158
Joined: Mar 2007
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RE: the SG maps .... which one ?!
No, Amon Ra doesn't use additional meteor storm beyond normal meteor storm of once every 3 second at 50% chance against Heat, because it is not a ranged attack.
It's just not worth resources for SG to bother with amon ra, because unlike the other melee classes, SG is very hard pressed to survive fire pillar, and slaves are a pain to heat. By the time you have proper support as a SG to handle amon ra, you might as well do gorge or odin.
Don't want to sound offensive, but I strongly suggest you to play another class... just that SG has a doomed future since heat is all they got, and that's what they'll lose soon with future updates...
~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~
(This post was last modified: 08-20-2010, 06:30 PM by Namine.)
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08-20-2010, 06:29 PM |
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Namine
Explorer of Wonderland
Posts: 3,209
Threads: 158
Joined: Mar 2007
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RE: the SG maps .... which one ?!
Hit is 269 (angel), 178 (ghost), 316 (human), and 200 (golem.) You still got half of it, thankfully ghost being your primary target which is the case right now anyway. But then if SG can't handle everything gorge can throw at you anymore, then that very same support group potentially can use someone else to do it better then. iRO has a much easier time since at least you got access to giant fly wings to easily reassemble your support group together once you found the golems and ghosts without angel/human interference. Don't have the luxury in heRO.
SG is still viable if you're just fwinging around to hunt ghosts just like right now though.
Either way I don't think that SG works as a good first class or a main class. Make SG afterward when you got something settled, if you still want to make it given the highly restrictive amount of places that they can go to... They aren't useless, but nothing beyond a secondary specific hunting machine to me.
~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~
(This post was last modified: 08-20-2010, 10:55 PM by Namine.)
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08-20-2010, 10:54 PM |
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