Former-GM-Circe
Thank you, all. <3
    
Posts: 2,414
Threads: 111
Joined: Sep 2009
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RE: Limiting Merchants
I don't know where this "Forums are dead" idea is coming from.
As someone who is required to read everrryyy single post, I can tell you there is a lot of posts going on, though quite a bunch are in guild areas, as always.
The limiting merchants per IP idea makes me want to pull my hair out.
The time involved in policing that would be horrendous.
We'd need to go through every merchant, manually check their IP, then manually check the IP of every other account on that IP to see if there is any other @aters on the same IP.
Merchant by merchant, account my account.
I don't see anything wrong with merchants myself, other than the stagnant stock.
RO generally only loads what is on the screen at any one time.
So, when you enter Pront, you are not loading every single merchant in Pront. You're loading those in your line of sight.
As for "Getting a true idea of population", you can do that via the CP, if you wish. To basically.. limit the extent of the economy to save a bit of manual counting is eh to me.
.. Not that even counting would give a true idea of population, unless every single player is online at the same time.
Yes, I know most of you are like "But we didn't agree with this idea anyway, Circe", but I like reasons, and this means if it comes up again, you guys can be "Look at this Circe post!". ;D
As for the other idea. I personally like it , but I'm only a single GM. So don't take that as a yay or nay.
(However, I think it'd be fun with a random timer. Say, it randomly assigns a time between say... 72-84 hours when you @at and doesn't tell you what it is. This would fix people spot camping anyway. Cycle of shops as well as cycle of items.)
In a nutshell, we have read it and know the idea/suggestion exists.
Gone! Thanks for the memories.
<333
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| 01-21-2011, 04:03 AM |
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Matrim Cauthon Jr
Bipolarsexual
Posts: 1,285
Threads: 40
Joined: Jul 2009
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RE: Limiting Merchants
I am with Kittie. I've never needed to know or care about the real population.
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| 01-21-2011, 09:53 AM |
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Fabre
Novangel
   
Posts: 258
Threads: 43
Joined: Jan 2010
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RE: Limiting Merchants
+1 circe for the randomizer.
and yea the ip address would hurt a few folk, since like my self and grim and magi, we all paly using the same router. and that would hinder one of us from @ating. but i really think if this idea was implemented it would be a unique feature for heRO, and like many unique features may attract folks to join us.(i for one joined because i could get wings without donating-ex.). and we could all use shops changing more often it would help spread the money around and there would be a point of waiting for things to be priced right.(as of now if something is way op i give up on the idea of getting it at all, and wait for server reboot thing that happens rareley(unless its holiday seasons).
i have put alot of thought into why i wouldnt like this idea, but sadly for as angry a person i am in real life, and how easy it is for me to hate all of everything, i just cant think of any reason this is not a great idea, especially now with circes' addition to it.
this is probably the first good idea discussion ive seen in such a long time, i hope its one that the GM team finds acceptable as well, and maybe implements it.
luvs all you heROs
"Lady" Fabre, and the house of Luvs.
WS-96, LK-96, SL-97,
Wzd-89, Sge-93, HP-96,
Chmp-90, Rge-94, arch-96,
(@who2 fabre) if you need help with something.
http://www.pandoraonline.net/support/
^short cut,for support ticket^
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| 01-21-2011, 02:23 PM |
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