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Guild Tax cap increase?
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Aneko Away
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Post: #31
RE: Guild Tax cap increase?

You should totally make this into a pole if you haven't already. Icon_suprised

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10-22-2009 05:23 AM
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Kulluminatii Offline
Arman
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Post: #32
RE: Guild Tax cap increase?

I have to admit your as stubborn with your viewpoints as I amLaugh. No point in arguing any further, doubt we can ever agree completely...on this topic anyways.

Aneko, I would so make this into poll if I knew how toSweat. Guess I should have done that when I created this thread.
10-22-2009 05:28 AM
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Herman Offline
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Post: #33
RE: Guild Tax cap increase?

status quo ftw

retired except for..

the Herman Zeny Sink event of 2011.. 3.5b drained and
counting..
10-22-2009 05:38 AM
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Kulluminatii Offline
Arman
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Post: #34
RE: Guild Tax cap increase?

the status quo isnt necessarily the best thing No1.
10-22-2009 05:43 AM
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Lord Adjuchas Offline
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Post: #35
RE: Guild Tax cap increase?

Kulluminatii Wrote:I have to admit your as stubborn with your viewpoints as I amLaugh. No point in arguing any further, doubt we can ever agree completely...on this topic anyways.

agreed Icon_razz i jsut enjoy a good debate Icon_razz and i try to prove my point as a better Icon_razz makes it all more fun Icon_razz

and no this doesnt mean i agree with you idea Icon_razz i still think its not a good one Icon_twisted

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(This post was last modified: 10-22-2009 05:44 AM by Lord Adjuchas.)
10-22-2009 05:44 AM
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Herman Offline
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Post: #36
RE: Guild Tax cap increase?

status quo ftw

retired except for..

the Herman Zeny Sink event of 2011.. 3.5b drained and
counting..
10-22-2009 05:52 AM
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Kulluminatii Offline
Arman
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Post: #37
RE: Guild Tax cap increase?

Lol, same here, debating is always fun. I guess we just have to leave it up to the people...and the GMs...yeah...mostly the GMs.Icon_razz

Icon_razz


Also, poll has been posted...in the poll thread Sweat.

http://pandoraonline.net/forum/showthread.php?tid=11968
10-22-2009 05:57 AM
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GM-Pandora Offline
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Post: #38
RE: Guild Tax cap increase?

Thanks for the suggestion, but no thanks. I see no reason to up the tax, I don't think it will create more woe guild, if someone is dedicated they will simply work for it as others have done before them, and an extra 20% or 25% tax will not suddenly make people "zomg I totally gotta woe now/make a woe guild".

However, I do have something else in mind that can sorta come close to this, it's a hat that has a level requirement of 99 and gives more exp from any monsters, thus more tax (no reason to wear it unless you're taxed). This thread made me think of this hat idea, but previously a while ago I had the idea to make a Guild Quest, and this hat would now be one of the product resulting from the quest, along with some recruiting guildmember hats which was the original intended product for it.

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10-22-2009 12:54 PM
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Lord Adjuchas Offline
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Post: #39
RE: Guild Tax cap increase?

GM-Pandora Wrote:Thanks for the suggestion, but no thanks. I see no reason to up the tax, I don't think it will create more woe guild, if someone is dedicated they will simply work for it as others have done before them, and an extra 20% or 25% tax will not suddenly make people "zomg I totally gotta woe now/make a woe guild".

However, I do have something else in mind that can sorta come close to this, it's a hat that has a level requirement of 99 and gives more exp from any monsters, thus more tax (no reason to wear it unless you're taxed). This thread made me think of this hat idea, but previously a while ago I had the idea to make a Guild Quest, and this hat would now be one of the product resulting from the quest, along with some recruiting guildmember hats which was the original intended product for it.

[Image: 5336.png]

+1 i win! :D with pandas help ofc Icon_twisted

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10-22-2009 01:02 PM
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Bloodbane Away
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Post: #40
RE:?? Guild Tax cap increase?

Lord Adjuchas Wrote:
GM-Pandora Wrote:Thanks for the suggestion, but no thanks. I see no reason to up the tax, I don't think it will create more woe guild, if someone is dedicated they will simply work for it as others have done before them, and an extra 20% or 25% tax will not suddenly make people "zomg I totally gotta woe now/make a woe guild".

However, I do have something else in mind that can sorta come close to this, it's a hat that has a level requirement of 99 and gives more exp from any monsters, thus more tax (no reason to wear it unless you're taxed). This thread made me think of this hat idea, but previously a while ago I had the idea to make a Guild Quest, and this hat would now be one of the product resulting from the quest, along with some recruiting guildmember hats which was the original intended product for it.

[Image: 5336.png]

+1 i win! :D with pandas help ofc Icon_twisted

I like the idea panda planted here but Hum...

Can you make the hat more sexy looking?

like for example something people wouldn't be embarrassed to wear and or you wont get random pms of people wanting to join the guild just because they see the hat?

I personally think the hat would be more of an annoyance than anything if that hat sprite is used Icon_razz

wouldn't be cooler to use the Other valk helm sprite in a diff color, lets say a black one?

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10-22-2009 01:11 PM
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