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New castles for woe
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KohakuSan Offline
<3 Hill Lions!

Posts: 1,127
Joined: Jun 2008
Post: #131
RE: New castles for woe

GM-Ayu Wrote:Some of the questions may not be relevant now in today's circumstances since none of the castles have any sky high eco point, but best to make a general case for the future in case if we need to do it again for whatever the reason.
That's why we/you have to discuss that matter now since woe is basically a mass pvp without any castle eco above 0 after each woe.

About my castle changing time, not taking it out, suggestion, you could do like Kadar said, the castle would have to be at 0 eco but we'd have less time between the changes.
02-14-2009 03:39 PM
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Aaronock Offline
Ethereal Engineer
*****

Posts: 7,642
Joined: Jun 2007
Post: #132
RE: New castles for woe

Give better rewards to even want to build eco, none of the guilds right now really think the rewards are worth it. OCA is nice, but perhaps a small chance for 2.0 treasure boxes to drop *maybe only certain ones even* may be a nice idea to think about.

[Image: OHeya.gif]

*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega
02-14-2009 04:31 PM
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GM-Ayu Offline
Uguu!
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Posts: 6,446
Joined: Jan 2008
Post: #133
RE: New castles for woe

I'll talk to the other GMs about the possibility of closing castle and other whatnot.

02-14-2009 06:10 PM
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