Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New castles for woe
Author Message
Sekaru Offline
Winter's Hope
*****

Posts: 860
Joined: Mar 2006
Post: #11
RE: New castles for woe

you know what would be cool Icon_razz putting the emp in nightmare pvp LOL long live ws being immune to dropping items Icon_razz. no but seriously you could reconstruct the already made models of the towns that exist in yoyo pvp and turn them into the ultimate WoE map. Just a thought for down the road when we have lots of free time and no project.... Think about it... CUSTOM WOE ./gg and we could have an event to design them so Pandora gets a break too Icon_razz.

Ice, Honor, Pride,     HeRo...
[Image: siggysek.jpg]
11-05-2007 10:09 AM
Find all posts by this user Quote this message in a reply
Ultima_Pi Offline
Queen Bitch of the Universe
*****

Posts: 1,552
Joined: Nov 2005
Post: #12
RE: New castles for woe

Don't know if it's changed, but you used to be able to enter guild dungeons during WoE. Hide an Emp down there and stick a couple dozen powerful monsters around it that automatically warp back to it if they go too far away.

Change the castle, keep the guild/economy. Yum.

Marivel, Sidewinder - 99 Lady Sniper
Melody Vilente - 99 High Priestess
Yuugi Hoshiguma - 99 Champion

Gojira Wrote:Your keyboards aren't lightsabers bros...
11-05-2007 10:56 AM
Find all posts by this user Quote this message in a reply
Kadar Offline
Cheese is WoE
*****

Posts: 1,148
Joined: Apr 2007
Post: #13
RE: New castles for woe

Sek if you've ever tried to make an RO map you will know why we won't have custom maps on this or any server (unless some new programs come out.)

[Image: combinedoodlesigiq6.gif][Image: siromafinished1ln0.png]
11-05-2007 12:32 PM
Find all posts by this user Quote this message in a reply
GM-Pandora Offline
Admin Extraordinaire
*******

Posts: 14,781
Joined: Sep 2005
Post: #14
RE: New castles for woe

Bump.

Still considering this idea, new layout would be fresh, the old castle are getting boring, the pront one has been opened for 2+ years, the others for at least 1+ year.

My main concern is regarding the guild holding them, whoever gets their castle taken from them will rant. Sooo.... I'll turn the question the other way. Who wants to give up their castle?

If you're a guildmaster and you own a castle you can pm me about it, you will lose their castle entirely on the day of the next woe, I'll open another in the same city and it will either be empty (monsters + mvp) or be defended by the GM team Evil

Only 1 change per town obviously, we wanna enjoy the new castle for some time, wont change it again for at least another year.

~ Server Admin ~
Vote daily to help us grow!
Review us on RateMyServer every 6 months!
Have a problem? Use the Support Ticket System!
Join the Test&Dev team to help out!
01-22-2008 03:54 PM
Find all posts by this user Quote this message in a reply
Former-GM-Law Offline
(Former GM on heRO)
***

Posts: 150
Joined: Nov 2007
Post: #15
RE: New castles for woe

Why not the GM's and the monsters defend the castle? Icon_biggrin
01-22-2008 04:23 PM
Find all posts by this user Quote this message in a reply
Amara Offline
Head Beast!
*****

Posts: 1,077
Joined: Nov 2007
Post: #16
RE: New castles for woe

You could set the castle you open to the same econ/def of the one you closed, then give it to the guild that lost the castle as well. This would prevent ranting or anyone losing economy as well, I would think.
01-22-2008 04:27 PM
Find all posts by this user Quote this message in a reply
GM-Pandora Offline
Admin Extraordinaire
*******

Posts: 14,781
Joined: Sep 2005
Post: #17
RE: New castles for woe

I prefer opening the castle empty of any guild, and also not having the hassle of manipulating eco/guildownership data in the db anyway :\

@Law yeah sounds good, GMs with @monsterignore command in the emp room Evil

~ Server Admin ~
Vote daily to help us grow!
Review us on RateMyServer every 6 months!
Have a problem? Use the Support Ticket System!
Join the Test&Dev team to help out!
01-22-2008 04:44 PM
Find all posts by this user Quote this message in a reply
Aaronock Offline
Ethereal Engineer
*****

Posts: 7,642
Joined: Jun 2007
Post: #18
RE: New castles for woe

I would like it, would make for a very fun and different woe.

[Image: OHeya.gif]

*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega
01-22-2008 05:59 PM
Find all posts by this user Quote this message in a reply
Jasper Offline
Don't do drugs kids :O
****

Posts: 602
Joined: Jun 2007
Post: #19
RE: New castles for woe

I vote yes! Start fresh (like Subway).

[Image: 223968_1188249704copy.jpg]
Tripp - 99/70 High Wizard
Acid Tripp - 96/6x Creator
J Vigil 9x/6x? Lord Knight
My siggy Icon_sad
01-22-2008 06:12 PM
Find all posts by this user Quote this message in a reply
GM-Aki Offline
Posting Freak
*****

Posts: 5,335
Joined: Aug 2007
Post: #20
RE: New castles for woe

We could do one castle per week on wednesday until the 3 are changed. Do we add in Retro woe in that change? Can't forget our retro woe Ok

The Cake is a Lie

heRO Wiki | Support Ticket | Vote for HeRO | Review heRO
01-22-2008 07:07 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump: