Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New castles for woe
Author Message
Snapplewee Offline
¥Snapple¥

Posts: 1,086
Joined: Feb 2007
Post: #41
RE: New castles for woe

WHY DOES THE OWNER DECIDE?

Why don't you talk to the rest of the server?


Ridiculous

I'll send you a PM so you're not in the dark.
04-04-2008 10:51 AM
Find all posts by this user Quote this message in a reply
GM-Pandora Offline
Admin Extraordinaire
*******

Posts: 14,781
Joined: Sep 2005
Post: #42
RE: New castles for woe

Who else but the castle owner should have a say in this, you think opposing guild should be able to decide? Now that's crazy.

The guild quarrel/allegiance don't concern the GMs, the current owner of the castle asks for its release with a change of castle and we happily oblige. Prontera castle has been the middle one for over 2 years, a change of scenery will be nice.

~ Server Admin ~
Vote daily to help us grow!
Review us on RateMyServer every 6 months!
Have a problem? Use the Support Ticket System!
Join the Test&Dev team to help out!
04-04-2008 11:01 AM
Find all posts by this user Quote this message in a reply
Snapplewee Offline
¥Snapple¥

Posts: 1,086
Joined: Feb 2007
Post: #43
RE: New castles for woe

How about the eco?

Does it burn with the castle?

If it does, this is by far the most stupid decision made on heRO.
04-04-2008 11:02 AM
Find all posts by this user Quote this message in a reply
GM-Ayu Offline
Uguu!
*****

Posts: 6,446
Joined: Jan 2008
Post: #44
RE: New castles for woe

Eco drops to 0 as the castle starts fresh.

Really if the owner of the castle thinks that it's fine, why do you care about it? If there's any thing "bad" that goes on, it's the owner of the castle who really lose anything. Behemoth is the one who owns Pront castle right now and they think that it's fine to reset the castle, so the GM complies with their choices to reset the eco then.

04-04-2008 11:06 AM
Visit this user's website Find all posts by this user Quote this message in a reply
GM-Pandora Offline
Admin Extraordinaire
*******

Posts: 14,781
Joined: Sep 2005
Post: #45
RE: New castles for woe

Fresh castle, fresh eco.

Find it crazy or stupid if you will, you're entitled to your opinion but it will not change the outcome.

~ Server Admin ~
Vote daily to help us grow!
Review us on RateMyServer every 6 months!
Have a problem? Use the Support Ticket System!
Join the Test&Dev team to help out!
04-04-2008 11:07 AM
Find all posts by this user Quote this message in a reply
Snapplewee Offline
¥Snapple¥

Posts: 1,086
Joined: Feb 2007
Post: #46
RE: New castles for woe

Wow

Wow wow wow


I can't believe this bs

Cannot BELIEVE IT
04-04-2008 11:08 AM
Find all posts by this user Quote this message in a reply
GM-Ayu Offline
Uguu!
*****

Posts: 6,446
Joined: Jan 2008
Post: #47
RE: New castles for woe

Well you still have 2 days to believe it ^_^

(Hm I am pretty sure I can't make it to the GM Defense >_<; Good luck to all the other GMs!)

04-04-2008 11:09 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Général_Argos Offline
Removed by GM
*****

Posts: 3,012
Joined: Jan 2006
Post: #48
RE: New castles for woe

GM-Ayu Wrote:Eco drops to 0 as the castle starts fresh.

Really if the owner of the castle thinks that it's fine, why do you care about it? If there's any thing "bad" that goes on, it's the owner of the castle who really lose anything.

LW members invested a lot in the castle, that is why some people do care.

:/

IGN: 9000KRIM Alts:  Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
Krim's grocery list

¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_-KRIMLIN-¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯/
Murphy law.  The only true one.  
[Image: krimstyleg.jpg]
04-04-2008 11:55 AM
Find all posts by this user Quote this message in a reply
Aaronock Offline
Ethereal Engineer
*****

Posts: 7,642
Joined: Jun 2007
Post: #49
RE: New castles for woe

Well, um...wow...? Thinking
Behemoth owns the castle, they do with it what they want, I fail to see what the problem is?

[Image: OHeya.gif]

*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega
(This post was last modified: 04-04-2008 12:34 PM by Aaronock.)
04-04-2008 12:32 PM
Find all posts by this user Quote this message in a reply
GM-Ayu Offline
Uguu!
*****

Posts: 6,446
Joined: Jan 2008
Post: #50
RE: New castles for woe

In case if anyone else is wondering like me and considering using "GM Castle Reset" as a validated eco breaking strategy...

GM-Pandora Wrote:If you're a guildmaster and you own a castle you can pm me about it, you will lose their castle entirely on the day of the next woe, I'll open another in the same city and it will either be empty (monsters + mvp) or be defended by the GM team

Only 1 change per town obviously, we wanna enjoy the new castle for some time, wont change it again for at least another year.

Castle of a town changes once a year, so basically it can only be a one-time thing ^_^

04-04-2008 12:38 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump: